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Shah of Naar Isle
Future Sight
(R)
Collector #: 119
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6/6 Creature - Efreet
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Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. |
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Tombstalker
Future Sight
(R)
Collector #: 091
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5/5 Creature - Demon
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Flying Delve (Each card you exile from your graveyard while casting this spell pays for .) |
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Cyclical Evolution
Future Sight
(U)
Collector #: 125
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Sorcery
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Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) |
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Ichor Slick
Future Sight
(C)
Collector #: 068
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Sorcery
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Target creature gets -3/-3 until end of turn. Cycling (, Discard this card: Draw a card.) Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Glittering Wish
Future Sight
(R)
Collector #: 156
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Sorcery
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You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish. | |
Magus of the Future
Future Sight
(R)
Collector #: 040
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2/3 Creature - Human Wizard
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Play with the top card of your library revealed. You may play the top card of your library. |
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Quagnoth
Future Sight
(R)
Collector #: 150
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4/5 Creature - Beast
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Shroud (This permanent can't be the target of spells or abilities.) When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand. |
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Thunderblade Charge
Future Sight
(R)
Collector #: 124
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Sorcery
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Thunderblade Charge deals 3 damage to any target. Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost. |
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Foresee
Future Sight
(C)
Collector #: 036
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Sorcery
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Scry 4, then draw two cards. (To scry 4, look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Keldon Megaliths
Future Sight
(U)
Collector #: 170
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Land
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Keldon Megaliths enters the battlefield tapped. : Add to your mana pool. Hellbent - , : Keldon Megaliths deals 1 damage to any target. Activate this ability only if you have no cards in hand. |
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Skirk Ridge Exhumer
Future Sight
(U)
Collector #: 077
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1/1 Creature - Zombie Spellshaper
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, , Discard a card: Put a 1/1 black Zombie Goblin creature token named Festering Goblin onto the battlefield. It has "When Festering Goblin is put into a graveyard from the battlefield, target creature gets -1/-1 until end of turn." | |
Darksteel Garrison
Future Sight
(R)
Collector #: 167
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Artifact - Fortification
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Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
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Force of Savagery
Future Sight
(R)
Collector #: 126
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8/0 Creature - Elemental
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Trample | |
Maelstrom Djinn
Future Sight
(R)
Collector #: 039
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5/6 Creature - Djinn
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Flying Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) |
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Shapeshifter's Marrow
Future Sight
(R)
Collector #: 058
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Enchantment
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At the beginning of each opponent’s upkeep, that player reveals the top card of their library. If it’s a creature card, the player puts the card into their graveyard and Shapeshifter’s Marrow becomes a copy of that card. (If it does, it loses this ability.) | |
Steamflogger Boss
Future Sight
(R)
Collector #: 121
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3/3 Creature - Goblin Rigger
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Other Rigger creatures you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead. |
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Blind Phantasm
Future Sight
(C)
Collector #: 049
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2/3 Creature - Illusion
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Deepcavern Imp
Future Sight
(C)
Collector #: 083
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2/2 Creature - Imp Rebel
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Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) |
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Linessa, Zephyr Mage
Future Sight
(R)
Collector #: 051
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3/3 Legendary Creature - Human Wizard
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, : Return target creature with converted mana cost X to its owner's hand. Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner’s hand, then repeats this process for an artifact, an enchantment, and a land. |
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Lumithread Field
Future Sight
(C)
Collector #: 025
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Enchantment
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Creatures you control get +0/+1. Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) |
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Lymph Sliver
Future Sight
(C)
Collector #: 026
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3/3 Creature - Sliver
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All Sliver creatures have absorb 1. (If a source would deal damage to a Sliver, prevent 1 of that damage.) | |
Sporoloth Ancient
Future Sight
(C)
Collector #: 152
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4/4 Creature - Fungus
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At the beginning of your upkeep, put a spore counter on Sporoloth Ancient. Creatures you control have "Remove two spore counters from this creature: Put a 1/1 green Saproling creature token onto the battlefield." |
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Grinning Ignus
Future Sight
(C)
Collector #: 116
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2/2 Creature - Elemental
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, Return Grinning Ignus to its owner's hand: Add to your mana pool. Activate this ability only any time you could cast a sorcery. | |
New Benalia
Future Sight
(U)
Collector #: 172
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Land
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New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) : Add to your mana pool. |
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Shivan Sand-Mage
Future Sight
(U)
Collector #: 108
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3/2 Creature - Viashino Shaman
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When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card. Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) |
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