MTG / Final Fantasy Commander Decks
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Locke, Treasure Hunter
Final Fantasy Commander Decks
(R)
Collector #: 0087
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2/3 Legendary Creature - Human Rogue
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Locke can't be blocked by creatures with greater power. Mug - Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards. |
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- NM
- EX
- VG
- G
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Alphinaud Leveilleur
Final Fantasy Commander Decks
(R)
Collector #: 0033
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2/4 Legendary Creature - Elf Wizard
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Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia - Whenever you cast your second spell each turn, draw a card. |
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- NM
- EX
- VG
- G
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Fathom Mage
Final Fantasy Commander Decks
(R)
Collector #: 0325
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1/1 Creature - Human Wizard
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Evolve Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card. |
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- NM
- EX
- VG
- G
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Shadow, Mysterious Assassin
Final Fantasy Commander Decks
(R)
Collector #: 0050
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3/3 Legendary Creature - Human Assassin
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Deathtouch Throw - Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent. |
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- NM
- EX
- VG
- G
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Chocobo Knights
Final Fantasy Commander Decks
(R)
Collector #: 0012
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3/3 Creature - Human Knight
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| Whenever you attack, creatures you control with counters on them gain double strike until end of turn. | |
- NM
- EX
- VG
- G
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Squid Token // Spirit Token (0005 // 0003)
Final Fantasy Commander Decks
(S)
Collector #: 0005
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1/1 Token Creature - Squid
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Islandwalk (This token can't be blocked as long as defending player controls an Island.) Back Spirit Token Token Creature - Spirit Flying 1/1 |
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- NM
- EX
- VG
- G
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Secret Rendezvous (0219)
Final Fantasy Commander Decks
(U)
Collector #: 0219
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Sorcery
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| You and target opponent each draw three cards. | |
- NM
- EX
- VG
- G
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Angel of the Ruins
Final Fantasy Commander Decks
(U)
Collector #: 0229
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5/7 Artifact Creature - Angel
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Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling |
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- NM
- EX
- VG
- G
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Red XIII, Proud Warrior
Final Fantasy Commander Decks
(R)
Collector #: 0091
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3/3 Legendary Creature - Beast Warrior
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Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory - When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Ardbert, Warrior of Darkness
Final Fantasy Commander Decks
(R)
Collector #: 0077
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2/2 Legendary Creature - Spirit Warrior
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Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. |
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- NM
- EX
- VG
- G
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Nomad Outpost
Final Fantasy Commander Decks
(U)
Collector #: 0409
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Mossfire Valley
Final Fantasy Commander Decks
(R)
Collector #: 0407
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Land
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- NM
- EX
- VG
- G
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Sublime Epiphany
Final Fantasy Commander Decks
(R)
Collector #: 0271
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Instant
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Choose one or more -
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- NM
- EX
- VG
- G
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Fortified Village
Final Fantasy Commander Decks
(R)
Collector #: 0396
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Land
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As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Glacial Fortress
Final Fantasy Commander Decks
(R)
Collector #: 0400
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Land
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This land enters tapped unless you control a Plains or an Island. |
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- NM
- EX
- VG
- G
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Sunken Hollow
Final Fantasy Commander Decks
(R)
Collector #: 0429
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Land - Island Swamp
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Austere Command
Final Fantasy Commander Decks
(R)
Collector #: 0231
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Celes, Rune Knight
Final Fantasy Commander Decks
(M)
Collector #: 0001
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4/4 Legendary Creature - Human Wizard Knight
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When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Idyllic Beachfront
Final Fantasy Commander Decks
(C)
Collector #: 0404
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Land - Plains Island
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( This land enters tapped. |
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- NM
- EX
- VG
- G
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Promise of Loyalty
Final Fantasy Commander Decks
(R)
Collector #: 0249
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Sorcery
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| Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. | |
- NM
- EX
- VG
- G
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Wayfarer's Bauble
Final Fantasy Commander Decks
(C)
Collector #: 0372
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Artifact
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- NM
- EX
- VG
- G
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Sun Titan
Final Fantasy Commander Decks
(M)
Collector #: 0254
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6/6 Creature - Giant
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Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Crackling Doom
Final Fantasy Commander Decks
(U)
Collector #: 0322
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Instant
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| Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures they control. | |
- NM
- EX
- VG
- G
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Maester Seymour
Final Fantasy Commander Decks
(R)
Collector #: 0068
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1/3 Legendary Creature - Human Elf Cleric
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At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. |
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- NM
- EX
- VG
- G
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Sephiroth, Fallen Hero
Final Fantasy Commander Decks
(R)
Collector #: 0092
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7/5 Legendary Creature - Human Avatar Soldier
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Jenova Cells - Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion - |
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- NM
- EX
- VG
- G
176 - 200 of 328 results