MTG / Final Fantasy Commander Decks
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Celes, Rune Knight
Final Fantasy Commander Decks
(M)
Collector #: 0001
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4/4 Legendary Creature - Human Wizard Knight
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When Celes enters, discard any number of cards, then draw that many cards plus one. Whenever one or more other creatures you control enter, if one or more of them entered from a graveyard or was cast from a graveyard, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Choked Estuary
Final Fantasy Commander Decks
(R)
Collector #: 0379
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Land
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As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Summon: Ixion
Final Fantasy Commander Decks
(R)
Collector #: 0027
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3/3 Enchantment Creature - Saga Unicorn
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Aerospark - Exile target creature an opponent controls until this Saga leaves the battlefield. II, III - Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike |
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- NM
- EX
- VG
- G
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Dig Through Time
Final Fantasy Commander Decks
(R)
Collector #: 0263
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Instant
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Delve (Each card you exile from your graveyard while casting this spell pays for Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Clue Token // Treasure Token (0009 // 0023)
Final Fantasy Commander Decks
(S)
Collector #: 0009
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Token Artifact - Clue
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Back Treasure Token Token Artifact - Treasure |
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- NM
- EX
- VG
- G
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Sephiroth, Fallen Hero
Final Fantasy Commander Decks
(R)
Collector #: 0092
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7/5 Legendary Creature - Human Avatar Soldier
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Jenova Cells - Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion - |
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- NM
- EX
- VG
- G
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Game Trail
Final Fantasy Commander Decks
(R)
Collector #: 0398
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Land
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As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Lulu, Stern Guardian
Final Fantasy Commander Decks
(R)
Collector #: 0038
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2/3 Legendary Creature - Human Wizard
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Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. |
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- NM
- EX
- VG
- G
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Ash Barrens
Final Fantasy Commander Decks
(C)
Collector #: 0374
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Contaminated Aquifer
Final Fantasy Commander Decks
(C)
Collector #: 0383
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Land - Island Swamp
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( This land enters tapped. |
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- NM
- EX
- VG
- G
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Ardbert, Warrior of Darkness
Final Fantasy Commander Decks
(R)
Collector #: 0077
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2/2 Legendary Creature - Spirit Warrior
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Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn. |
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- NM
- EX
- VG
- G
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Everflowing Chalice
Final Fantasy Commander Decks
(U)
Collector #: 0343
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Artifact
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Multikicker This artifact enters with a charge counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Snort
Final Fantasy Commander Decks
(R)
Collector #: 0058
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Sorcery
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Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way. Flashback |
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- NM
- EX
- VG
- G
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Sunscorch Regent
Final Fantasy Commander Decks
(R)
Collector #: 0255
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4/3 Creature - Dragon
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Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain one life. |
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- NM
- EX
- VG
- G
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Rampant Rejuvenator
Final Fantasy Commander Decks
(R)
Collector #: 0314
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0/0 Creature - Plant Hydra
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This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Soldier Token // Rebel Token (0002 // 0007)
Final Fantasy Commander Decks
(S)
Collector #: 0002
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1/1 Token Creature - Soldier
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Back Rebel Token Token Creature - Rebel 2/2 |
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- NM
- EX
- VG
- G
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Hermes, Overseer of Elpis
Final Fantasy Commander Decks
(R)
Collector #: 0036
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2/4 Legendary Creature - Elder Wizard
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Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2. |
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- NM
- EX
- VG
- G
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Red XIII, Proud Warrior
Final Fantasy Commander Decks
(R)
Collector #: 0091
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3/3 Legendary Creature - Beast Warrior
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Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory - When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Key to the City
Final Fantasy Commander Decks
(R)
Collector #: 0348
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Artifact
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Whenever this artifact becomes untapped, you may pay |
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- NM
- EX
- VG
- G
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Summon: Good King Mog XII
Final Fantasy Commander Decks
(R)
Collector #: 0026
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4/4 Enchantment Creature - Saga Moogle
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Create two 1/2 white Moogle creature tokens with lifelink. II, III - Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV - Put two +1/+1 counters on each other Moogle you control. Flying, lifelink |
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- NM
- EX
- VG
- G
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Summon: Magus Sisters
Final Fantasy Commander Decks
(R)
Collector #: 0071
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5/5 Enchantment Creature - Saga Faerie
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose one at random -
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- NM
- EX
- VG
- G
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Conformer Shuriken
Final Fantasy Commander Decks
(R)
Collector #: 0098
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Legendary Artifact - Equipment
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Equipped creature has "Whenever this creature attacks, tap target creature defending player controls. If that creature has greater power than this creature, put a number of +1/+1 counters on this creature equal to the difference." Equip |
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- NM
- EX
- VG
- G
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Resourceful Defense
Final Fantasy Commander Decks
(R)
Collector #: 0251
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Enchantment
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Whenever a permanent you control leaves the battlefield, if it had counter son it, put those counters on target permanent you control. |
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- NM
- EX
- VG
- G
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Desolate Mire
Final Fantasy Commander Decks
(R)
Collector #: 0386
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Land
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- NM
- EX
- VG
- G
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Clifftop Retreat
Final Fantasy Commander Decks
(R)
Collector #: 0381
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Land
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This land enters tapped unless you control a Mountain or a Plains. |
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- NM
- EX
- VG
- G
151 - 175 of 328 results