MTG / Final Fantasy Commander Decks
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Temple of Enlightenment
Final Fantasy Commander Decks
(R)
Collector #: 0435
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Land
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This land enters tapped. When this land enters, scry 1. |
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- NM
- EX
- VG
- G
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Temple of Mystery
Final Fantasy Commander Decks
(R)
Collector #: 0436
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Land
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This land enters tapped. When this land enters, scry 1. |
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- NM
- EX
- VG
- G
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Radiant Grove
Final Fantasy Commander Decks
(C)
Collector #: 0414
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Land - Forest Plains
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( This land enters tapped. |
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- NM
- EX
- VG
- G
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Krile Baldesion
Final Fantasy Commander Decks
(R)
Collector #: 0086
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2/1 Legendary Creature - Dwarf Wizard
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Lifelink Trace Aether - Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn. |
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- NM
- EX
- VG
- G
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Tome of Legends
Final Fantasy Commander Decks
(R)
Collector #: 0369
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Artifact - Book
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This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. |
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- NM
- EX
- VG
- G
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Unfinished Business
Final Fantasy Commander Decks
(R)
Collector #: 0259
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Sorcery
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| Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.) | |
- NM
- EX
- VG
- G
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Summon: Magus Sisters
Final Fantasy Commander Decks
(R)
Collector #: 0071
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5/5 Enchantment Creature - Saga Faerie
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III - Choose one at random -
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- NM
- EX
- VG
- G
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Rampant Rejuvenator
Final Fantasy Commander Decks
(R)
Collector #: 0314
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0/0 Creature - Plant Hydra
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This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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SOLDIER Military Program
Final Fantasy Commander Decks
(R)
Collector #: 0025
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Enchantment
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At the beginning of combat on your turn, choose one. If you control a commander, you may choose both instead.
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- NM
- EX
- VG
- G
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Port Town
Final Fantasy Commander Decks
(R)
Collector #: 0412
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Land
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As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land tapped. |
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- NM
- EX
- VG
- G
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Promise of Loyalty
Final Fantasy Commander Decks
(R)
Collector #: 0249
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Sorcery
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| Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it. | |
- NM
- EX
- VG
- G
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Secret Rendezvous (0219)
Final Fantasy Commander Decks
(U)
Collector #: 0219
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Sorcery
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| You and target opponent each draw three cards. | |
- NM
- EX
- VG
- G
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Explorer's Scope
Final Fantasy Commander Decks
(C)
Collector #: 0344
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Artifact - Equipment
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip |
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- NM
- EX
- VG
- G
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Human Soldier Token // Hero Token (0001 // 0008)
Final Fantasy Commander Decks
(S)
Collector #: 0001
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1/1 Token Creature - Human Soldier
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Back Hero Token Token Creature - Hero 1/1 |
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- NM
- EX
- VG
- G
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Rite of Replication
Final Fantasy Commander Decks
(R)
Collector #: 0270
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Sorcery
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Kicker Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead. |
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- NM
- EX
- VG
- G
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Squid Token // Spirit Token (0005 // 0003)
Final Fantasy Commander Decks
(S)
Collector #: 0005
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1/1 Token Creature - Squid
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Islandwalk (This token can't be blocked as long as defending player controls an Island.) Back Spirit Token Token Creature - Spirit Flying 1/1 |
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- NM
- EX
- VG
- G
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Summon: Esper Valigarmanda
Final Fantasy Commander Decks
(R)
Collector #: 0060
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3/3 Enchantment Creature - Saga Drake
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(As this saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I - Exile an instant or sorcery card from each graveyard. II, III, IV - Add Flying, haste |
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- NM
- EX
- VG
- G
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Terra, Herald of Hope
Final Fantasy Commander Decks
(M)
Collector #: 0004
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3/3 Legendary Creature - Human Wizard Warrior
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Trance - At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn. Whenever Terra deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Cloud's Limit Break
Final Fantasy Commander Decks
(R)
Collector #: 0014
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Instant
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Tiered (Choose one additional cost.)
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- NM
- EX
- VG
- G
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Aerith, Last Ancient
Final Fantasy Commander Decks
(R)
Collector #: 0076
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3/5 Legendary Creature - Human Cleric Druid
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Lifelink Raise - At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead. |
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- NM
- EX
- VG
- G
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Auron, Venerated Guardian
Final Fantasy Commander Decks
(R)
Collector #: 0010
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2/5 Legendary Creature - Human Spirit Samurai
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Vigilance Shooting Star - Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield. |
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- NM
- EX
- VG
- G
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Scavenger Grounds
Final Fantasy Commander Decks
(R)
Collector #: 0419
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Land - Desert
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- NM
- EX
- VG
- G
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Sunlit Marsh
Final Fantasy Commander Decks
(C)
Collector #: 0431
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Land - Plains Swamp
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( This land enters tapped. |
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- NM
- EX
- VG
- G
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Armory Automaton
Final Fantasy Commander Decks
(R)
Collector #: 0336
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2/2 Artifact Creature - Construct
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| Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of Equipment doesn't change.) | |
- NM
- EX
- VG
- G
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Ultimate Magic: Meteor
Final Fantasy Commander Decks
(R)
Collector #: 0062
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Sorcery
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Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. Foretell |
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- NM
- EX
- VG
- G
226 - 250 of 328 results