MTG / Duskmourn House Of Horror
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Fear of Failed Tests
Duskmourn: House of Horror
(U)
Collector #: 0055
FOIL
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2/7 Enchantment Creature - Nightmare
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| Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards. | |
- NM
- EX
- VG
- G
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Fear of Immobility
Duskmourn: House of Horror
(C)
Collector #: 0010
FOIL
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4/4 Enchantment Creature - Nightmare
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| When Fear of Immortality enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Fear of the Dark
Duskmourn: House of Horror
(C)
Collector #: 0098
FOIL
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5/5 Enchantment Creature - Nightmare
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| Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn. (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Found Footage
Duskmourn: House of Horror
(C)
Collector #: 0246
FOIL
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Artifact - Clue
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You may look at face-down creatures your opponents control any time. |
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- NM
- EX
- VG
- G
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Ghostly Keybearer
Duskmourn: House of Horror
(U)
Collector #: 0061
FOIL
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3/3 Creature - Spirit
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Flying Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. |
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- NM
- EX
- VG
- G
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Glassworks // Shattered Yard
Duskmourn: House of Horror
(C)
Collector #: 0137
FOIL
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Glassworks When you unlock this door, this Room deals 4 damage to target creature an opponent controls. Shattered Yard At the beginning of your end step, this Room deals 1 damage to each opponent. |
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- NM
- EX
- VG
- G
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Glimmer Seeker
Duskmourn: House of Horror
(U)
Collector #: 0014
FOIL
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3/3 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Glimmerburst
Duskmourn: House of Horror
(C)
Collector #: 0062
FOIL
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Instant
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| Draw two cards. Create a 1/1 white Glimmer enchantment creature token. | |
- NM
- EX
- VG
- G
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Jump Scare
Duskmourn: House of Horror
(C)
Collector #: 0017
FOIL
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Instant
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| Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types. | |
- NM
- EX
- VG
- G
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Lionheart Glimmer
Duskmourn: House of Horror
(U)
Collector #: 0019
FOIL
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2/5 Enchantment Creature - Cat Glimmer
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Ward Whenever you attack, creatures you control get +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Living Phone
Duskmourn: House of Horror
(C)
Collector #: 0020
FOIL
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2/1 Artifact Creature - Toy
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| When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Murder
Duskmourn: House of Horror
(C)
Collector #: 0110
FOIL
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Possessed Goat
Duskmourn: House of Horror
(C)
Collector #: 0025
FOIL
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1/1 Creature - Goat
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- NM
- EX
- VG
- G
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Reluctant Role Model (0026)
Duskmourn: House of Horror
(R)
Collector #: 0026
FOIL
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2/2 Creature - Human Survivor
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Survival - At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. |
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- NM
- EX
- VG
- G
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Restricted Office // Lecture Hall
Duskmourn: House of Horror
(R)
Collector #: 0227
FOIL
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Restricted Office When you unlock this door, destroy all creatures with power 3 or greater. Lecture Hall Other permanents you control have hexproof. |
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- NM
- EX
- VG
- G
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Scorching Dragonfire
Duskmourn: House of Horror
(C)
Collector #: 0156
FOIL
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Instant
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| Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Spectral Snatcher
Duskmourn: House of Horror
(C)
Collector #: 0116
FOIL
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6/5 Creature - Spirit
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Ward - Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling |
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- NM
- EX
- VG
- G
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Spineseeker Centipede
Duskmourn: House of Horror
(C)
Collector #: 0199
FOIL
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2/1 Creature - Insect
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When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium - Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Sporogenic Infection
Duskmourn: House of Horror
(U)
Collector #: 0117
FOIL
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Enchantment - Aura
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Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it. |
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- NM
- EX
- VG
- G
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Toby, Beastie Befriender
Duskmourn: House of Horror
(R)
Collector #: 0035
FOIL
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1/1 Legendary Creature - Human Wizard
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When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying. |
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- NM
- EX
- VG
- G
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Trial of Agony
Duskmourn: House of Horror
(U)
Collector #: 0159
FOIL
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Sorcery
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| Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn. | |
- NM
- EX
- VG
- G
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Under the Skin
Duskmourn: House of Horror
(U)
Collector #: 0203
FOIL
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Sorcery
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Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Unnerving Grasp
Duskmourn: House of Horror
(U)
Collector #: 0080
FOIL
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Sorcery
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| Return up to one target nonland permanent to its owner's hand. Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Waltz of Rage
Duskmourn: House of Horror
(R)
Collector #: 0165
FOIL
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. | |
- NM
- EX
- VG
- G
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Winter, Misanthropic Guide
Duskmourn: House of Horror
(R)
Collector #: 0240
FOIL
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3/4 Legendary Creature - Human Warlock
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Ward At the beginning of your upkeep, each player draws two cards. Delirium - As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types. |
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- NM
- EX
- VG
- G
226 - 250 of 319 results