MTG / Duskmourn House Of Horror
251 - 275 of 319 results
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Fanatic of the Harrowing
Duskmourn: House of Horror
(C)
Collector #: 0096
FOIL
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2/2 Creature - Human Cleric
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| When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card. | |
- NM
- EX
- VG
- G
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Fear of Falling
Duskmourn: House of Horror
(U)
Collector #: 0056
FOIL
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4/4 Enchantment Creature - Nightmare
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Flying Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn. |
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- NM
- EX
- VG
- G
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Fear of Surveillance
Duskmourn: House of Horror
(C)
Collector #: 0011
FOIL
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2/2 Enchantment Creature - Nightmare
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Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Ghostly Keybearer
Duskmourn: House of Horror
(U)
Collector #: 0061
FOIL
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3/3 Creature - Spirit
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Flying Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control. |
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- NM
- EX
- VG
- G
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Living Phone
Duskmourn: House of Horror
(C)
Collector #: 0020
FOIL
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2/1 Artifact Creature - Toy
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| When Living Phone dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Monstrous Emergence
Duskmourn: House of Horror
(C)
Collector #: 0191
FOIL
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Sorcery
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As an additional cost to cast this spell, choose a creature you control or reveal a creature card from your hand. Monstrous Emergence deals damage equal to the power of the creature you chose or the card you revealed to target creature. |
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- NM
- EX
- VG
- G
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Mountain (0283)
Duskmourn: House of Horror
(L)
Collector #: 0283
FOIL
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Raucous Carnival
Duskmourn: House of Horror
(C)
Collector #: 0266
FOIL
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Land
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Raucous Carnival enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Rip, Spawn Hunter
Duskmourn: House of Horror
(R)
Collector #: 0228
FOIL
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4/4 Legendary Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Valgavoth's Onslaught
Duskmourn: House of Horror
(R)
Collector #: 0204
FOIL
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Sorcery
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| Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Waltz of Rage
Duskmourn: House of Horror
(R)
Collector #: 0165
FOIL
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn. | |
- NM
- EX
- VG
- G
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Zimone, All-Questioning
Duskmourn: House of Horror
(R)
Collector #: 0241
FOIL
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1/1 Legendary Creature - Human Wizard
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| At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.) | |
- NM
- EX
- VG
- G
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Cautious Survivor
Duskmourn: House of Horror
(C)
Collector #: 0172
FOIL
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4/4 Creature - Elf Survivor
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| Survival - At the beginning of your second main phase, if Cautious Survivor is tapped, you gain 2 life. | |
- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
FOIL
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Creeping Peeper
Duskmourn: House of Horror
(C)
Collector #: 0046
FOIL
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2/1 Creature - Eye
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- NM
- EX
- VG
- G
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Cult Healer
Duskmourn: House of Horror
(C)
Collector #: 0002
FOIL
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3/3 Creature - Human Doctor
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Defiant Survivor
Duskmourn: House of Horror
(U)
Collector #: 0175
FOIL
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3/2 Creature - Human Survivor
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| Survival - At the beginning of your second main phase, if Defiant Survivor is tapped, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Erratic Apparition
Duskmourn: House of Horror
(C)
Collector #: 0054
FOIL
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1/3 Creature - Spirit
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Flying, vigilance Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Fear of Exposure
Duskmourn: House of Horror
(U)
Collector #: 0177
FOIL
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5/4 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, tap two untapped creatures and/or lands you control. Trample |
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- NM
- EX
- VG
- G
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Give In to Violence
Duskmourn: House of Horror
(C)
Collector #: 0101
FOIL
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Gremlin Tamer
Duskmourn: House of Horror
(U)
Collector #: 0215
FOIL
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2/2 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | |
- NM
- EX
- VG
- G
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Growing Dread
Duskmourn: House of Horror
(U)
Collector #: 0216
FOIL
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Enchantment
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Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Hardened Escort
Duskmourn: House of Horror
(C)
Collector #: 0016
FOIL
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2/4 Creature - Human Soldier
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| Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Leyline of Mutation
Duskmourn: House of Horror
(R)
Collector #: 0188
FOIL
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Enchantment
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If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. You may pay |
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- NM
- EX
- VG
- G
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Malevolent Chandelier
Duskmourn: House of Horror
(C)
Collector #: 0252
FOIL
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4/4 Artifact Creature - Construct
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Flying |
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- NM
- EX
- VG
- G
251 - 275 of 319 results