MTG / Duskmourn House Of Horror
176 - 200 of 319 results
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Twist Reality
Duskmourn: House of Horror
(C)
Collector #: 0077
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Unsettling Twins
Duskmourn: House of Horror
(C)
Collector #: 0038
FOIL
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2/2 Creature - Human
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| When Unsettling Twins enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) | |
- NM
- EX
- VG
- G
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Vile Mutilator
Duskmourn: House of Horror
(U)
Collector #: 0122
FOIL
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6/5 Creature - Demon
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As an additional cost to cast this spell, sacrifice a creature of enchantment. Flying, trample When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature. |
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- NM
- EX
- VG
- G
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Shard Token (0002)
Duskmourn: House of Horror
(S)
Collector #: 0002
FOIL
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Token Enchantment - Shard
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- NM
- EX
- VG
- G
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Abandoned Campground
Duskmourn: House of Horror
(C)
Collector #: 0255
FOIL
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Land
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Abandoned Campground enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Balustrade Wurm
Duskmourn: House of Horror
(R)
Collector #: 0168
FOIL
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5/5 Creature - Wurm
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This spell can't be countered. Trample, haste Delirium - |
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- NM
- EX
- VG
- G
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Bear Trap
Duskmourn: House of Horror
(C)
Collector #: 0243
FOIL
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Artifact
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Flash |
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- NM
- EX
- VG
- G
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Central Elevator // Promising Stairs
Duskmourn: House of Horror
(R)
Collector #: 0044
FOIL
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Central Elevator When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. Promising Stairs At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. |
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- NM
- EX
- VG
- G
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Daggermaw Megalodon
Duskmourn: House of Horror
(C)
Collector #: 0048
FOIL
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5/7 Creature - Shark
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Vigilance Islandcycling |
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- NM
- EX
- VG
- G
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Derelict Attic // Widow's Walk
Duskmourn: House of Horror
(C)
Collector #: 0093
FOIL
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Derelict Attic When you unlock this door, you draw two cards and you lose 2 life. Widow's Walk Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Fear of Abduction
Duskmourn: House of Horror
(U)
Collector #: 0009
FOIL
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5/5 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, exile a creature you control. Flying When Fear of Abduction enters, exile target creature an opponent controls. When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand. |
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- NM
- EX
- VG
- G
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Fear of Isolation
Duskmourn: House of Horror
(U)
Collector #: 0058
FOIL
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2/3 Enchantment Creature - Nightmare
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As an additional cost to cast this spell, return a permanent you control to its owner's hand. Flying |
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- NM
- EX
- VG
- G
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Fear of Lost Teeth
Duskmourn: House of Horror
(C)
Collector #: 0097
FOIL
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1/1 Enchantment Creature - Nightmare
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| When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life. | |
- NM
- EX
- VG
- G
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Fear of Surveillance
Duskmourn: House of Horror
(C)
Collector #: 0011
FOIL
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2/2 Enchantment Creature - Nightmare
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Vigilance Whenever Fear of Surveillance attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Friendly Teddy
Duskmourn: House of Horror
(C)
Collector #: 0247
FOIL
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2/2 Artifact Creature - Bear Toy
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| When Friendly Teddy dies, each player draws a card. | |
- NM
- EX
- VG
- G
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Leyline of Mutation
Duskmourn: House of Horror
(R)
Collector #: 0188
FOIL
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Enchantment
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If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield. You may pay |
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- NM
- EX
- VG
- G
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Live or Die
Duskmourn: House of Horror
(U)
Collector #: 0107
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Miasma Demon
Duskmourn: House of Horror
(U)
Collector #: 0109
FOIL
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5/4 Creature - Demon
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Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Norin, Swift Survivalist (0297 - Lurking Evil)
Duskmourn: House of Horror
(U)
Collector #: 0297
FOIL
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2/1 Legendary Creature - Human Coward
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Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn. |
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- NM
- EX
- VG
- G
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Paranormal Analyst
Duskmourn: House of Horror
(U)
Collector #: 0069
FOIL
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1/3 Creature - Human Detective
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| Whenever you manifest dread, put a card you put into your graveyard this way into your hand. | |
- NM
- EX
- VG
- G
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Patchwork Beastie
Duskmourn: House of Horror
(U)
Collector #: 0195
FOIL
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3/3 Artifact Creature - Beast
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Delirium - Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard. At the beginning of your upkeep, you may mill a card. (You may put the top card of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Plains (0277)
Duskmourn: House of Horror
(L)
Collector #: 0277
FOIL
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Reluctant Role Model (0289 - Lurking Evil)
Duskmourn: House of Horror
(R)
Collector #: 0289
FOIL
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2/2 Creature - Human Survivor
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Survival - At the beginning of your second main phase, if Reluctant Role Model is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever Reluctant Role Model or another creature you control dies, if it had counters on it, put those counters on up to one target creature. |
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- NM
- EX
- VG
- G
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Shepherding Spirits
Duskmourn: House of Horror
(C)
Collector #: 0031
FOIL
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4/5 Creature - Spirit
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Flying Plainscycling |
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- NM
- EX
- VG
- G
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Under the Skin
Duskmourn: House of Horror
(U)
Collector #: 0203
FOIL
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Sorcery
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Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
176 - 200 of 319 results