MTG / Dragons Maze
101 - 125 of 157 results
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Woodlot Crawler
Dragon's Maze
(U)
Collector #: 118
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2/1 Creature - Insect
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| Forestwalk, protection from green | |
- NM
- EX
- VG
- G
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Gruul Guildgate
Dragon's Maze
(C)
Collector #: 150
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Land - Gate
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Gruul Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Murmuring Phantasm
Dragon's Maze
(C)
Collector #: 015
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0/5 Creature - Spirit
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| Defender | |
- NM
- EX
- VG
- G
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Opal Lake Gatekeepers
Dragon's Maze
(C)
Collector #: 016
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2/4 Creature - Vedalken Soldier
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| When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. | |
- NM
- EX
- VG
- G
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Restore the Peace
Dragon's Maze
(U)
Collector #: 097
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Instant
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| Return each creature that dealt damage this turn to its owner's hand. | |
- NM
- EX
- VG
- G
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Rot Farm Skeleton
Dragon's Maze
(U)
Collector #: 098
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4/1 Creature - Plant Skeleton
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Rot Farm Skeleton can't block. |
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- NM
- EX
- VG
- G
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Showstopper
Dragon's Maze
(U)
Collector #: 102
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Instant
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| Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | |
- NM
- EX
- VG
- G
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Thrashing Mossdog
Dragon's Maze
(C)
Collector #: 050
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3/3 Creature - Plant Dog
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Reach (This creature can block creatures with flying.) Scavenge |
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- NM
- EX
- VG
- G
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Trostani's Summoner
Dragon's Maze
(U)
Collector #: 110
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1/1 Creature - Elf Shaman
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| When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield. | |
- NM
- EX
- VG
- G
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Ubul Sar Gatekeepers
Dragon's Maze
(C)
Collector #: 030
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2/4 Creature - Zombie Soldier
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| When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Reap Intellect
Dragon's Maze
(M)
Collector #: 095
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Sorcery
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| Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Catch // Release
Dragon's Maze
(R)
Collector #: 125
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Sorcery
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Catch: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Release: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Bane Alley Blackguard
Dragon's Maze
(C)
Collector #: 021
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1/3 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Bronzebeak Moa
Dragon's Maze
(U)
Collector #: 060
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2/2 Creature - Bird
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| Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Carnage Gladiator
Dragon's Maze
(U)
Collector #: 061
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4/2 Creature - Skeleton Warrior
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Whenever a creature blocks, that creature's controller loses 1 life. |
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- NM
- EX
- VG
- G
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Down // Dirty
Dragon's Maze
(U)
Collector #: 126
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Sorcery
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Down: Target player discards two cards. Dirty: Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Goblin Test Pilot
Dragon's Maze
(U)
Collector #: 074
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0/2 Creature - Goblin Wizard
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Flying |
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- NM
- EX
- VG
- G
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Maze Abomination
Dragon's Maze
(C)
Collector #: 026
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4/5 Creature - Elemental
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. |
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- NM
- EX
- VG
- G
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Profit // Loss
Dragon's Maze
(U)
Collector #: 130
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Instant
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Profit: Creatures you control get +1/+1 until end of turn. Loss: Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Riot Piker
Dragon's Maze
(C)
Collector #: 037
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2/1 Creature - Goblin Berserker
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First strike Riot Piker attacks each turn if able. |
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- NM
- EX
- VG
- G
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Uncovered Clues
Dragon's Maze
(C)
Collector #: 019
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Sorcery
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| Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Alive // Well
Dragon's Maze
(U)
Collector #: 121
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Sorcery
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Alive: Put a 3/3 green Centaur creature token onto the battlefield. Well: You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Fatal Fumes
Dragon's Maze
(C)
Collector #: 024
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Instant
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| Target creature gets -4/-2 until end of turn. | |
- NM
- EX
- VG
- G
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Fluxcharger
Dragon's Maze
(U)
Collector #: 071
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1/5 Creature - Weird
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Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Hired Torturer
Dragon's Maze
(C)
Collector #: 025
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2/3 Creature - Human Rogue
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Defender |
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- NM
- EX
- VG
- G
101 - 125 of 157 results