MTG / Dragons Maze
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Murmuring Phantasm
Dragon's Maze
(C)
Collector #: 015
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0/5 Creature - Spirit
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| Defender | |
- NM
- EX
- VG
- G
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Council of the Absolute
Dragon's Maze
(M)
Collector #: 062
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2/4 Creature - Human Advisor
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As Council of the Absolute enters the battlefield, name a card other than a creature or a land. Your opponents can't cast cards with the chosen name. Spells with the chosen name you cast cost |
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- NM
- EX
- VG
- G
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Saruli Gatekeepers
Dragon's Maze
(C)
Collector #: 048
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2/4 Creature - Elf Warrior
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| When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 Life. | |
- NM
- EX
- VG
- G
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Obzedat's Aid
Dragon's Maze
(R)
Collector #: 089
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Sorcery
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| Return target permanent card from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Reap Intellect
Dragon's Maze
(M)
Collector #: 095
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Sorcery
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| Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Melek, Izzet Paragon
Dragon's Maze
(R)
Collector #: 084
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2/4 Legendary Creature - Weird Wizard
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Play with the top card of your library revealed. You may cast the top card of your library if it's an instant or sorcery card. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Skylasher
Dragon's Maze
(R)
Collector #: 049
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2/2 Creature - Insect
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Flash Skylasher can't be countered. Reach, protection from blue. |
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- NM
- EX
- VG
- G
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Toil // Trouble
Dragon's Maze
(U)
Collector #: 133
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Sorcery
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Toil: Target player draws two cards and loses 2 life. Trouble Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Warleader's Helix
Dragon's Maze
(U)
Collector #: 116
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Instant
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| Warleader's Helix deals 4 damage to any target and you gain 4 life. | |
- NM
- EX
- VG
- G
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Flesh // Blood
Dragon's Maze
(R)
Collector #: 128
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Sorcery
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Flesh: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Blood: Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Boros Battleshaper
Dragon's Maze
(R)
Collector #: 058
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5/5 Creature - Minotaur Soldier
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| At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. | |
- NM
- EX
- VG
- G
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Breaking // Entering
Dragon's Maze
(R)
Collector #: 124
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Sorcery
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Breaking: Target player mills eight cards. Entering: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Armored Wolf-Rider
Dragon's Maze
(C)
Collector #: 052
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4/6 Creature - Elf Knight
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- NM
- EX
- VG
- G
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Blaze Commando
Dragon's Maze
(U)
Collector #: 056
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5/3 Creature - Minotaur Soldier
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| Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. | |
- NM
- EX
- VG
- G
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Sinister Possession
Dragon's Maze
(C)
Collector #: 029
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Enchantment - Aura
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Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life. |
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- NM
- EX
- VG
- G
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Battering Krasis
Dragon's Maze
(C)
Collector #: 041
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2/1 Creature - Shark Beast
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Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Blast of Genius
Dragon's Maze
(U)
Collector #: 055
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Sorcery
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| Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. | |
- NM
- EX
- VG
- G
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Maw of the Obzedat
Dragon's Maze
(U)
Collector #: 083
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3/3 Creature - Thrull
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| Sacrifice a creature: Creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Spike Jester
Dragon's Maze
(U)
Collector #: 106
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3/1 Creature - Goblin Warrior
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| Haste | |
- NM
- EX
- VG
- G
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Weapon Surge
Dragon's Maze
(C)
Collector #: 040
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Instant
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Target creature you control gets +1/+0 and gains first strike until end of turn. Overload |
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- NM
- EX
- VG
- G
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Boros Mastiff
Dragon's Maze
(C)
Collector #: 001
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2/2 Creature - Dog
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| Battalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Rubblebelt Maaka
Dragon's Maze
(C)
Collector #: 038
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3/3 Creature - Cat
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Bloodrush - |
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- NM
- EX
- VG
- G
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Turn // Burn
Dragon's Maze
(U)
Collector #: 134
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Instant
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Turn: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn. Burn: Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Renounce the Guilds
Dragon's Maze
(R)
Collector #: 005
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Instant
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| Each player sacrifices a multicolored permanent. | |
- NM
- EX
- VG
- G
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Trostani's Summoner
Dragon's Maze
(U)
Collector #: 110
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1/1 Creature - Elf Shaman
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| When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield. | |
- NM
- EX
- VG
- G
76 - 100 of 157 results