MTG / Dragons Maze
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Skylasher
Dragon's Maze
(R)
Collector #: 049
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2/2 Creature - Insect
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Flash Skylasher can't be countered. Reach, protection from blue. |
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- NM
- EX
- VG
- G
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Selesnya Guildgate
Dragon's Maze
(C)
Collector #: 155
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Land - Gate
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Selesnya Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Exava, Rakdos Blood Witch
Dragon's Maze
(R)
Collector #: 069
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3/3 Legendary Creature - Human Cleric
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First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. |
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- NM
- EX
- VG
- G
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Maw of the Obzedat
Dragon's Maze
(U)
Collector #: 083
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3/3 Creature - Thrull
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| Sacrifice a creature: Creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Restore the Peace
Dragon's Maze
(U)
Collector #: 097
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Instant
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| Return each creature that dealt damage this turn to its owner's hand. | |
- NM
- EX
- VG
- G
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Rot Farm Skeleton
Dragon's Maze
(U)
Collector #: 098
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4/1 Creature - Plant Skeleton
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Rot Farm Skeleton can't block. |
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- NM
- EX
- VG
- G
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Showstopper
Dragon's Maze
(U)
Collector #: 102
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Instant
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| Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls." | |
- NM
- EX
- VG
- G
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Reap Intellect
Dragon's Maze
(M)
Collector #: 095
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Sorcery
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| Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Armored Wolf-Rider
Dragon's Maze
(C)
Collector #: 052
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4/6 Creature - Elf Knight
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- NM
- EX
- VG
- G
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Izzet Guildgate
Dragon's Maze
(C)
Collector #: 151
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Land - Gate
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Izzet Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Armed // Dangerous
Dragon's Maze
(U)
Collector #: 122
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Sorcery
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Armed: Target creature gets +1/+1 and gains double strike until end of turn. Dangerous: All Creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Blaze Commando
Dragon's Maze
(U)
Collector #: 056
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5/3 Creature - Minotaur Soldier
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| Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield. | |
- NM
- EX
- VG
- G
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Gruul Guildgate
Dragon's Maze
(C)
Collector #: 150
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Land - Gate
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Gruul Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Mending Touch
Dragon's Maze
(C)
Collector #: 044
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Instant
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| Regenerate target creature. | |
- NM
- EX
- VG
- G
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Toil // Trouble
Dragon's Maze
(U)
Collector #: 133
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Sorcery
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Toil: Target player draws two cards and loses 2 life. Trouble Trouble deals damage to target player equal to the number of cards in that player's hand. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Uncovered Clues
Dragon's Maze
(C)
Collector #: 019
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Sorcery
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| Look at the top four cards of your library. You may reveal up to two instant and/or sorcery cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Blast of Genius
Dragon's Maze
(U)
Collector #: 055
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Sorcery
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| Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player. | |
- NM
- EX
- VG
- G
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Warleader's Helix
Dragon's Maze
(U)
Collector #: 116
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Instant
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| Warleader's Helix deals 4 damage to any target and you gain 4 life. | |
- NM
- EX
- VG
- G
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Boros Battleshaper
Dragon's Maze
(R)
Collector #: 058
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5/5 Creature - Minotaur Soldier
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| At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat. | |
- NM
- EX
- VG
- G
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Catch // Release
Dragon's Maze
(R)
Collector #: 125
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Sorcery
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Catch: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Release: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Dragonshift
Dragon's Maze
(R)
Collector #: 066
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Instant
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Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. Overload |
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- NM
- EX
- VG
- G
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Flesh // Blood
Dragon's Maze
(R)
Collector #: 128
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Sorcery
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Flesh: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Blood: Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Alive // Well
Dragon's Maze
(U)
Collector #: 121
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Sorcery
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Alive: Put a 3/3 green Centaur creature token onto the battlefield. Well: You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Down // Dirty
Dragon's Maze
(U)
Collector #: 126
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Sorcery
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Down: Target player discards two cards. Dirty: Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Saruli Gatekeepers
Dragon's Maze
(C)
Collector #: 048
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2/4 Creature - Elf Warrior
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| When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 Life. | |
- NM
- EX
- VG
- G
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