MTG / Dragons Maze
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Lavinia of the Tenth
Dragon's Maze
(R)
Collector #: 080
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4/4 Legendary Creature - Human Soldier
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Protection from red When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less.(Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.) |
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- NM
- EX
- VG
- G
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Tajic, Blade of the Legion
Dragon's Maze
(R)
Collector #: 107
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2/2 Legendary Creature - Human Soldier
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Tajic, Blade of the Legion is indestructible. Battalion - Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn. |
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- NM
- EX
- VG
- G
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Melek, Izzet Paragon
Dragon's Maze
(R)
Collector #: 084
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2/4 Legendary Creature - Weird Wizard
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Play with the top card of your library revealed. You may cast the top card of your library if it's an instant or sorcery card. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Skylasher
Dragon's Maze
(R)
Collector #: 049
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2/2 Creature - Insect
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Flash Skylasher can't be countered. Reach, protection from blue. |
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- NM
- EX
- VG
- G
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Boros Guildgate
Dragon's Maze
(C)
Collector #: 147
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Land - Gate
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Boros Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Advent of the Wurm
Dragon's Maze
(R)
Collector #: 051
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Instant
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| Put a 5/5 green Wurm creature token with trample onto the battlefield. | |
- NM
- EX
- VG
- G
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Mutant's Prey
Dragon's Maze
(C)
Collector #: 045
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Instant
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| Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Species Gorger
Dragon's Maze
(U)
Collector #: 105
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6/6 Creature - Frog Beast
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| At the beginning of your upkeep, return a creature you control to its owner's hand. | |
- NM
- EX
- VG
- G
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Azorius Cluestone
Dragon's Maze
(C)
Collector #: 136
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Artifact
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- NM
- EX
- VG
- G
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Emmara Tandris
Dragon's Maze
(R)
Collector #: 068
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5/7 Legendary Creature - Elf Shaman
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| Prevent all damage that would be dealt to creature tokens you control. | |
- NM
- EX
- VG
- G
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Golgari Guildgate
Dragon's Maze
(C)
Collector #: 149
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Land - Gate
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Golgari Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Pilfered Plans
Dragon's Maze
(C)
Collector #: 090
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Sorcery
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| Target player mills two cards. Draw two cards. | |
- NM
- EX
- VG
- G
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Sinister Possession
Dragon's Maze
(C)
Collector #: 029
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Enchantment - Aura
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Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life. |
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- NM
- EX
- VG
- G
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Far // Away
Dragon's Maze
(U)
Collector #: 127
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Instant
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Far: Return target creature to its owner's hand. Away: Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Blood Scrivener
Dragon's Maze
(R)
Collector #: 022
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2/1 Creature - Zombie Wizard
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| If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life. | |
- NM
- EX
- VG
- G
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Boros Cluestone
Dragon's Maze
(C)
Collector #: 137
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Artifact
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- NM
- EX
- VG
- G
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Nivix Cyclops
Dragon's Maze
(C)
Collector #: 087
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1/4 Creature - Cyclops
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Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Warleader's Helix
Dragon's Maze
(U)
Collector #: 116
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Instant
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| Warleader's Helix deals 4 damage to any target and you gain 4 life. | |
- NM
- EX
- VG
- G
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Deputy of Acquittals
Dragon's Maze
(C)
Collector #: 065
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2/2 Creature - Human Wizard
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Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Azorius Guildgate
Dragon's Maze
(C)
Collector #: 146
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Land - Gate
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Azorius Guildgate enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Maw of the Obzedat
Dragon's Maze
(U)
Collector #: 083
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3/3 Creature - Thrull
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| Sacrifice a creature: Creatures you control get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Wake the Reflections
Dragon's Maze
(C)
Collector #: 010
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Sorcery
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| Populate. (Put a token onto the battlefield that's a copy of a creature token you control.) | |
- NM
- EX
- VG
- G
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Dragonshift
Dragon's Maze
(R)
Collector #: 066
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Instant
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Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying. Overload |
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- NM
- EX
- VG
- G
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Savageborn Hydra
Dragon's Maze
(M)
Collector #: 100
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0/0 Creature - Hydra
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Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Give // Take
Dragon's Maze
(U)
Collector #: 129
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Sorcery
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Give: Put three +1/+1 counters on target creatures. Take: Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
51 - 75 of 157 results