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Rakdos Cluestone
Dragon's Maze
(C)
Collector #: 143
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Artifact
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:Add or to your mana pool. , , Sacrifice Rakdos Cluestone: Draw a card. |
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Izzet Cluestone
Dragon's Maze
(C)
Collector #: 141
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Artifact
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: Add or to your mana pool. , , Sacrifice Izzet Cluestone: Draw a card. |
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Phytoburst
Dragon's Maze
(C)
Collector #: 046
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Sorcery
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Target creature gets +5/+5 until end of turn. | |
Azorius Cluestone
Dragon's Maze
(C)
Collector #: 136
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Artifact
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: Add or . , , Sacrifice Azorius Cluestone: Draw a card. |
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Dimir Cluestone
Dragon's Maze
(C)
Collector #: 138
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Artifact
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: Add or to your mana pool. , , Sacrifice Dimir Cluestone: Draw a card. |
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Boros Cluestone
Dragon's Maze
(C)
Collector #: 137
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Artifact
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: Add or to your mana pool. , , Sacrifice Boros Cluestone: Draw a card. |
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Exava, Rakdos Blood Witch
Dragon's Maze
(R)
Collector #: 069
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3/3 Legendary Creature - Human Cleric
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First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. |
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Orzhov Cluestone
Dragon's Maze
(C)
Collector #: 142
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Artifact
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:Add or to your mana pool. , , Sacrifice Orzhov Cluestone: Draw a card. |
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Ready // Willing
Dragon's Maze
(R)
Collector #: 132
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Instant
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Ready: Creatures you control are indestructible this turn. Untap each creature you control. Willing: Creatures you control gain deathtouch and lifelink until end of turn> Fuse (You may cast one or both halves of this card from your hand.) |
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Golgari Cluestone
Dragon's Maze
(C)
Collector #: 139
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Artifact
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: Add or to your mana pool. , , Sacrifice Golgari Cluestone: Draw a card. |
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Mutant's Prey
Dragon's Maze
(C)
Collector #: 045
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Instant
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Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.) | |
Species Gorger
Dragon's Maze
(U)
Collector #: 105
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6/6 Creature - Frog Beast
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At the beginning of your upkeep, return a creature you control to its owner's hand. | |
Breaking // Entering
Dragon's Maze
(R)
Collector #: 124
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Sorcery
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Breaking: Target player mills eight cards. Entering: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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Trait Doctoring
Dragon's Maze
(R)
Collector #: 018
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Sorcery
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Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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Far // Away
Dragon's Maze
(U)
Collector #: 127
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Instant
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Far: Return target creature to its owner's hand. Away: Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.) |
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Gruul War Chant
Dragon's Maze
(U)
Collector #: 075
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Enchantment
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Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures. | |
Legion's Initiative
Dragon's Maze
(M)
Collector #: 081
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Enchantment
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Red creatures you control get +1/+0. White creatures you control get +0/+1. , Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn. |
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Reap Intellect
Dragon's Maze
(M)
Collector #: 095
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Sorcery
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Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player’s graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. | |
Izzet Guildgate
Dragon's Maze
(C)
Collector #: 151
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Land - Gate
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Izzet Guildgate enters the battlefield tapped. : Add or to your mana pool. |
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Teysa, Envoy of Ghosts
Dragon's Maze
(R)
Collector #: 108
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4/4 Legendary Creature - Human Advisor
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Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Put a 1/1 white and black Spirit creature token with flying onto the battlefield. |
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Tajic, Blade of the Legion
Dragon's Maze
(R)
Collector #: 107
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2/2 Legendary Creature - Human Soldier
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Tajic, Blade of the Legion is indestructible. Battalion - Whenever Tajic and at least two other creatures attack, Tajic gets +5/+5 until end of turn. |
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Unflinching Courage
Dragon's Maze
(U)
Collector #: 111
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. |
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Vorel of the Hull Clade
Dragon's Maze
(R)
Collector #: 115
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1/4 Legendary Creature - Human Merfolk
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, : For each counter on target artifact, creature, or land, put another of those counters on that permanent. | |
Ruric Thar, the Unbowed
Dragon's Maze
(R)
Collector #: 099
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6/6 Legendary Creature - Ogre Warrior
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Vigilance, reach Ruric Thar, the Unbowed attacks each turn if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player. |
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Pontiff of Blight
Dragon's Maze
(R)
Collector #: 027
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2/7 Creature - Zombie Cleric
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Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort.(If a creature has multiple instances of extort, each triggers separately.) |
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