MTG / Dragons Maze
126 - 150 of 157 results
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Haazda Snare Squad
Dragon's Maze
(C)
Collector #: 002
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1/4 Creature - Human Soldier
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Whenever Haazda Snare Squad attacks, you may pay |
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- NM
- EX
- VG
- G
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Lyev Decree
Dragon's Maze
(C)
Collector #: 003
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Sorcery
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| Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) | |
- NM
- EX
- VG
- G
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Maze Abomination
Dragon's Maze
(C)
Collector #: 026
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4/5 Creature - Elemental
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. |
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- NM
- EX
- VG
- G
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Warped Physique
Dragon's Maze
(U)
Collector #: 117
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Instant
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| Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Battering Krasis
Dragon's Maze
(C)
Collector #: 041
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2/1 Creature - Shark Beast
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Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Krasis Incubation
Dragon's Maze
(U)
Collector #: 079
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Enchantment - Aura
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Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. |
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- NM
- EX
- VG
- G
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Maze Sentinel
Dragon's Maze
(C)
Collector #: 004
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3/6 Creature - Elemental
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Vigilance Multicolored creatures you control have vigilance. |
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- NM
- EX
- VG
- G
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Mindstatic
Dragon's Maze
(C)
Collector #: 014
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Protect // Serve
Dragon's Maze
(U)
Collector #: 131
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Instant
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Protect: Target creature gets +2/+4 until end of turn. Serve: Target creature gets -6/-0 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
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- NM
- EX
- VG
- G
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Riot Piker
Dragon's Maze
(C)
Collector #: 037
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2/1 Creature - Goblin Berserker
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First strike Riot Piker attacks each turn if able. |
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- NM
- EX
- VG
- G
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Sin Collector
Dragon's Maze
(U)
Collector #: 103
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2/1 Creature - Human Cleric
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| When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card. | |
- NM
- EX
- VG
- G
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Wind Drake
Dragon's Maze
(C)
Collector #: 020
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2/2 Creature - Drake
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| Flying | |
- NM
- EX
- VG
- G
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Ascended Lawmage
Dragon's Maze
(U)
Collector #: 053
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3/2 Creature - Vedalken Wizard
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| Flying, hexproof | |
- NM
- EX
- VG
- G
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Awe for the Guilds
Dragon's Maze
(C)
Collector #: 031
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Sorcery
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| Monocolored creatures can't block this turn. | |
- NM
- EX
- VG
- G
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Deputy of Acquittals
Dragon's Maze
(C)
Collector #: 065
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2/2 Creature - Human Wizard
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Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Haunter of Nightveil
Dragon's Maze
(U)
Collector #: 076
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3/4 Creature - Spirit
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| Creatures your opponents control get -1/-0. | |
- NM
- EX
- VG
- G
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Maze Glider
Dragon's Maze
(C)
Collector #: 013
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3/5 Creature - Elemental
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Flying Multicolored creatures you control have flying. |
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- NM
- EX
- VG
- G
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Maze Rusher
Dragon's Maze
(C)
Collector #: 033
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6/3 Creature - Elemental
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Haste Multicolored creatures you control have haste. |
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- NM
- EX
- VG
- G
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Opal Lake Gatekeepers
Dragon's Maze
(C)
Collector #: 016
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2/4 Creature - Vedalken Soldier
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| When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card. | |
- NM
- EX
- VG
- G
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Runner's Bane
Dragon's Maze
(C)
Collector #: 017
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Enchantment - Aura
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Enchant creature with power 3 or less When Runner's Bane enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Steeple Roc
Dragon's Maze
(C)
Collector #: 008
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3/1 Creature - Bird
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Viashino Firstblade
Dragon's Maze
(C)
Collector #: 113
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2/2 Creature - Lizard Soldier
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Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Clear a Path
Dragon's Maze
(C)
Collector #: 032
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Sorcery
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| Destroy target creature with defender. | |
- NM
- EX
- VG
- G
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Feral Animist
Dragon's Maze
(U)
Collector #: 070
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2/1 Creature - Goblin Shaman
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- NM
- EX
- VG
- G
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Hired Torturer
Dragon's Maze
(C)
Collector #: 025
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2/3 Creature - Human Rogue
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Defender |
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- NM
- EX
- VG
- G
126 - 150 of 157 results