MTG / Double Masters
126 - 150 of 373 results
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Death's Shadow
Double Masters
(R)
Collector #: 082
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13/13 Creature - Avatar
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| Death's Shadow gets -X/-X, where X is your life total. | |
- NM
- EX
- VG
- G
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Sundering Titan
Double Masters
(R)
Collector #: 292
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7/10 Artifact Creature - Golem
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| When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. | |
- NM
- EX
- VG
- G
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Imperial Recruiter
Double Masters
(M)
Collector #: 131
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1/1 Creature - Human Advisor
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| When Imperial Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Welding Jar
Double Masters
(U)
Collector #: 307
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Artifact
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| Sacrifice Welding Jar: Regenerate target artifact. | |
- NM
- EX
- VG
- G
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Golem-Skin Gauntlets
Double Masters
(C)
Collector #: 259
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Artifact - Equipment
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Equipped creature gets +1/+0 for each Equipment attached to it. Equip |
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- NM
- EX
- VG
- G
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Mana Reflection
Double Masters
(R)
Collector #: 175
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Enchantment
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| If you tap a permanent for mana, it produces twice as much of that mana instead. | |
- NM
- EX
- VG
- G
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Thought Reflection
Double Masters
(R)
Collector #: 072
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Progenitor Mimic
Double Masters
(R)
Collector #: 212
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0/0 Creature - Shapeshifter
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| You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has “At the beginning of your upkeep, if this creature isn’t a token, create a token that’s a copy of this creature.” | |
- NM
- EX
- VG
- G
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Disciple of the Vault
Double Masters
(U)
Collector #: 086
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1/1 Creature - Human Cleric
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| Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. | |
- NM
- EX
- VG
- G
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Godo, Bandit Warlord
Double Masters
(R)
Collector #: 128
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3/3 Legendary Creature - Human Barbarian
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When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Twilight Mire
Double Masters
(R)
Collector #: 328
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Land
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- NM
- EX
- VG
- G
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Rhys the Redeemed
Double Masters
(R)
Collector #: 213
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1/1 Legendary Creature - Elf Warrior
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- NM
- EX
- VG
- G
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Balduvian Rage
Double Masters
(C)
Collector #: 115
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Instant
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Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Goblin Guide
Double Masters
(R)
Collector #: 127
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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High Market
Double Masters
(R)
Collector #: 321
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Land
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- NM
- EX
- VG
- G
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Frogify
Double Masters
(C)
Collector #: 052
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Enchantment - Aura
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Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.) |
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- NM
- EX
- VG
- G
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Urza's Tower
Double Masters
(C)
Collector #: 331
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Land - Urza's Tower
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- NM
- EX
- VG
- G
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Karn Liberated
Double Masters
(M)
Collector #: 001
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Legendary Planeswalker - Karn
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[+4]: Target player exiles a card from their hand. [-3]: Exile target permanent. [-14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control. |6| |
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- NM
- EX
- VG
- G
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Jhoira, Weatherlight Captain
Double Masters
(R)
Collector #: 203
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3/3 Legendary Creature - Human Artificer
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| Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.) | |
- NM
- EX
- VG
- G
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Eldrazi Spawn Token
Double Masters
(S)
Collector #: 001
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0/1 Token Creature - Eldrazi Spawn
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Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Cranial Plating
Double Masters
(U)
Collector #: 245
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Artifact - Equipment
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Equipped creature gets +1/+0 for each artifact you control. Equip |
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- NM
- EX
- VG
- G
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Grand Architect
Double Masters
(R)
Collector #: 053
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1/3 Creature - Vedalken Artificer
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Other blue creatures you control get +1/+1. Tap an untapped blue creature you control: Add |
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- NM
- EX
- VG
- G
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Greater Good
Double Masters
(R)
Collector #: 170
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Enchantment
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| Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
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Meddling Mage
Double Masters
(R)
Collector #: 210
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2/2 Creature - Human Wizard
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As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can’t be cast. |
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- NM
- EX
- VG
- G
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Arixmethes, Slumbering Isle
Double Masters
(R)
Collector #: 189
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12/12 Legendary Creature - Kraken
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Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. |
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- NM
- EX
- VG
- G
126 - 150 of 373 results