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Coretapper
Double Masters
(U)
Collector #: 244
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1/1 Artifact Creature - Myr
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: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. | |
Corridor Monitor
Double Masters
(C)
Collector #: 046
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1/4 Artifact Creature - Construct
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When Corridor Monitor enters the battlefield, untap target artifact or creature you control. | |
Everflowing Chalice
Double Masters
(C)
Collector #: 254
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Artifact
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Multikicker (You may pay an additional any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add for each charge counter on Everflowing Chalice. |
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Ravenous Trap
Double Masters
(R)
Collector #: 103
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Instant - Trap
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If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard. |
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Glassdust Hulk
Double Masters
(U)
Collector #: 199
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3/4 Artifact Creature - Golem
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Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling (, Discard this card: Draw a card.) |
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Vish Kal, Blood Arbiter
Double Masters
(R)
Collector #: 226
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5/5 Legendary Creature - Vampire
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Flying, lifelink Sacrifice a creature: Put X +1/+1 counters on Vish Kal, Blood Arbiter, where X is the sacrificed creature's power. Remove all +1/+1 counters from Vish Kal: Target creature gets -1/-1 until end of turn for each +1/+1 counter removed this way. |
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Reclamation Sage
Double Masters
(U)
Collector #: 178
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2/1 Creature - Elf Shaman
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When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. | |
Inkwell Leviathan
Double Masters
(R)
Collector #: 055
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7/11 Artifact Creature - Leviathan
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Trample, Islandwalk Shroud (This creature can't be the target of spells or abilities.) |
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Abrade
Double Masters
(C)
Collector #: 114
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Instant
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Choose one -
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Vampire Hexmage
Double Masters
(U)
Collector #: 112
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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Swiftblade Vindicator
Double Masters
(R)
Collector #: 221
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1/1 Creature - Human Soldier
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Double strike, vigilance, trample | |
Ichor Wellspring
Double Masters
(C)
Collector #: 261
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Artifact
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When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. | |
Crib Swap
Double Masters
(C)
Collector #: 012
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Tribal Instant - Shapeshifter
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Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling. |
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Marit Lage Token
Double Masters
(S)
Collector #: 011
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20/20 Token Legendary Creature - Avatar
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Flying, indestructible | |
Plains (374)
Double Masters
(L)
Collector #: 374
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Basic Land - Plains
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Skullmulcher
Double Masters
(U)
Collector #: 180
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3/3 Creature - Elemental
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Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. |
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Apprentice Wizard
Double Masters
(C)
Collector #: 040
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0/1 Creature - Human Wizard
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, : Add . | |
Myr Token (007)
Double Masters
(S)
Collector #: 007
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2/1 Token Artifact Creature - Myr
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Godo, Bandit Warlord
Double Masters
(R)
Collector #: 128
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3/3 Legendary Creature - Human Barbarian
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When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. |
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Temur Battle Rage
Double Masters
(C)
Collector #: 146
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Instant
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Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
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Invigorate
Double Masters
(U)
Collector #: 172
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Instant
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If you control a Forest, rather than pay this spell’s mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn. |
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Ancient Stirrings
Double Masters
(C)
Collector #: 151
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Sorcery
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Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
Pyrite Spellbomb
Double Masters
(C)
Collector #: 283
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Artifact
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, Sacrifice Pyrite Spellbomb: It deals 2 damage to any target. , Sacrifice Pyrite Spellbomb: Draw a card. |
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Liege of the Tangle
Double Masters
(R)
Collector #: 174
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8/8 Creature - Elemental
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Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands. |
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Culling Dais
Double Masters
(U)
Collector #: 246
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Artifact
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, Sacrifice a creature: Put a charge counter on Culling Dais. , Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais. |
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