MTG / Double Masters
226 - 250 of 373 results
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Strength of Arms
Double Masters
(C)
Collector #: 033
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Instant
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| Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. | |
- NM
- EX
- VG
- G
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Weapon Surge
Double Masters
(C)
Collector #: 150
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Instant
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Target creature you control gets +1/+0 and gains first strike until end of turn. Overload |
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- NM
- EX
- VG
- G
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Accomplished Automaton
Double Masters
(C)
Collector #: 230
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5/7 Artifact Creature - Construct
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| Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) | |
- NM
- EX
- VG
- G
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Defiant Salvager
Double Masters
(C)
Collector #: 083
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2/2 Creature - Aetherborn Artificer
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| Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only any time you could cast a sorcery. | |
- NM
- EX
- VG
- G
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Vampire Hexmage
Double Masters
(U)
Collector #: 112
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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- NM
- EX
- VG
- G
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Copy Token
Double Masters
(S)
Collector #: 031
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Token
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| This token can be used to represent a token that's a copy of a permanent. | |
- NM
- EX
- VG
- G
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Awakening Zone
Double Masters
(R)
Collector #: 153
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Enchantment
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At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Twilight Mire
Double Masters
(R)
Collector #: 328
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Land
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- NM
- EX
- VG
- G
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Maelstrom Pulse
Double Masters
(R)
Collector #: 207
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Sorcery
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| Destroy target nonland permanent and all other permanents with the same name as that permanent. | |
- NM
- EX
- VG
- G
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Sharuum the Hegemon
Double Masters
(R)
Collector #: 219
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5/5 Legendary Artifact Creature - Sphinx
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Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Thragtusk
Double Masters
(R)
Collector #: 183
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5/3 Creature - Beast
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When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token. |
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- NM
- EX
- VG
- G
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Ash Barrens
Double Masters
(U)
Collector #: 310
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Clue Token
Double Masters
(S)
Collector #: 022
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Skinwing
Double Masters
(C)
Collector #: 288
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip |
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- NM
- EX
- VG
- G
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Blade Splicer
Double Masters
(R)
Collector #: 009
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1/1 Creature - Phyrexian Human Artificer
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When Blade Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike. |
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- NM
- EX
- VG
- G
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Duplicant
Double Masters
(R)
Collector #: 249
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2/4 Artifact Creature - Shapeshifter
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Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter. |
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- NM
- EX
- VG
- G
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Magus of the Abyss
Double Masters
(R)
Collector #: 097
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4/3 Creature - Human Wizard
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| At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Oblivion Stone
Double Masters
(R)
Collector #: 279
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Artifact
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- NM
- EX
- VG
- G
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Fierce Empath
Double Masters
(C)
Collector #: 168
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1/1 Creature - Elf
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| When Fierce Empath enters the battlefield, you may search your library for a creature card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Master Splicer
Double Masters
(U)
Collector #: 022
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1/1 Creature - Phyrexian Human Artificer
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When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1. |
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- NM
- EX
- VG
- G
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Orcish Vandal
Double Masters
(C)
Collector #: 137
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1/1 Creature - Orc Warrior
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- NM
- EX
- VG
- G
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Sickleslicer
Double Masters
(C)
Collector #: 287
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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Treasure Keeper
Double Masters
(U)
Collector #: 302
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3/3 Artifact Creature - Construct
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| When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Geist of Saint Traft
Double Masters
(M)
Collector #: 197
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2/2 Legendary Creature - Spirit Cleric
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat. |
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- NM
- EX
- VG
- G
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Kemba, Kha Regent
Double Masters
(R)
Collector #: 019
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2/4 Legendary Creature - Cat Cleric
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| At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba. | |
- NM
- EX
- VG
- G
226 - 250 of 373 results