MTG / Double Masters
101 - 125 of 373 results
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Swamp (378)
Double Masters
(L)
Collector #: 378
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Sunken Ruins
Double Masters
(R)
Collector #: 326
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Land
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- NM
- EX
- VG
- G
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Throne of Geth
Double Masters
(U)
Collector #: 301
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Artifact
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- NM
- EX
- VG
- G
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Arixmethes, Slumbering Isle
Double Masters
(R)
Collector #: 189
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12/12 Legendary Creature - Kraken
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Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. |
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- NM
- EX
- VG
- G
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Plains (374)
Double Masters
(L)
Collector #: 374
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sphinx Summoner
Double Masters
(U)
Collector #: 220
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3/3 Artifact Creature - Sphinx
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Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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O-Naginata
Double Masters
(U)
Collector #: 278
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Artifact - Equipment
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O-Naginata can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip |
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- NM
- EX
- VG
- G
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Rage Reflection
Double Masters
(R)
Collector #: 139
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Enchantment
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| Creatures you control have double strike. | |
- NM
- EX
- VG
- G
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Batterskull
Double Masters
(M)
Collector #: 234
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Progenitor Mimic
Double Masters
(R)
Collector #: 212
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0/0 Creature - Shapeshifter
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| You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has “At the beginning of your upkeep, if this creature isn’t a token, create a token that’s a copy of this creature.” | |
- NM
- EX
- VG
- G
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Well of Ideas
Double Masters
(R)
Collector #: 075
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Enchantment
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When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards. |
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- NM
- EX
- VG
- G
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Leonin Abunas
Double Masters
(R)
Collector #: 021
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2/5 Creature - Cat Cleric
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| Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Mystic Gate
Double Masters
(R)
Collector #: 324
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Land
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- NM
- EX
- VG
- G
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Temur Battle Rage
Double Masters
(C)
Collector #: 146
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Instant
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Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
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- NM
- EX
- VG
- G
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Blinkmoth Nexus
Double Masters
(R)
Collector #: 311
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Land
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- NM
- EX
- VG
- G
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Meddling Mage
Double Masters
(R)
Collector #: 210
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2/2 Creature - Human Wizard
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As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can’t be cast. |
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- NM
- EX
- VG
- G
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Adaptive Automaton
Double Masters
(R)
Collector #: 231
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Master Transmuter
Double Masters
(R)
Collector #: 058
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1/2 Artifact Creature - Human Artificer
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- NM
- EX
- VG
- G
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Gelatinous Genesis
Double Masters
(U)
Collector #: 169
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Sorcery
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| Create X X/X green Ooze creature tokens. | |
- NM
- EX
- VG
- G
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Dark Depths
Double Masters
(M)
Collector #: 314
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Legendary Snow Land
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Dark Depths enters the battlefield with ten ice counters on it. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Chatter of the Squirrel
Double Masters
(C)
Collector #: 157
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Sorcery
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Create a 1/1 green Squirrel creature token. Flashback |
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- NM
- EX
- VG
- G
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Masterwork of Ingenuity
Double Masters
(R)
Collector #: 271
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Artifact - Equipment
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| You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield. | |
- NM
- EX
- VG
- G
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Fatal Push
Double Masters
(U)
Collector #: 093
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Instant
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Destroy target creature if it has converted mana cost 2 or less. Revolt - Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Sharuum the Hegemon
Double Masters
(R)
Collector #: 219
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5/5 Legendary Artifact Creature - Sphinx
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Flying When Sharuum the Hegemon enters the battlefield, you may return target artifact card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Riku of Two Reflections
Double Masters
(M)
Collector #: 214
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2/2 Legendary Creature - Human Wizard
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Whenever you cast an instant or sorcery spell, you may pay Whenever another nontoken creature enters the battlefield under your control, you may pay |
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- NM
- EX
- VG
- G
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