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Pyrewild Shaman
Double Masters
(U)
Collector #: 138
FOIL
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3/1 Creature - Goblin Shaman
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Bloodrush - , Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay . If you do, return Pyrewild Shaman to your hand. |
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Rapacious Dragon
Double Masters
(C)
Collector #: 140
FOIL
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3/3 Creature - Dragon
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Flying When Rapacious Dragon enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") |
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Ratchet Bomb
Double Masters
(R)
Collector #: 284
FOIL
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Artifact
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: Put a charge counter on Ratchet Bomb. , Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb. |
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Ravenous Intruder
Double Masters
(U)
Collector #: 141
FOIL
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1/2 Creature - Gremlin
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Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn. | |
Ravenous Trap
Double Masters
(R)
Collector #: 103
FOIL
|
Instant - Trap
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If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard. |
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Relic Runner
Double Masters
(C)
Collector #: 063
FOIL
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2/1 Creature - Human Rogue
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Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) | |
Remember the Fallen
Double Masters
(C)
Collector #: 027
FOIL
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Sorcery
|
Choose one or both -
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Revoke Existence
Double Masters
(C)
Collector #: 028
FOIL
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Sorcery
|
Exile target artifact or enchantment. | |
Rugged Prairie
Double Masters
(R)
Collector #: 325
FOIL
|
Land
|
: Add . , : Add , , or . |
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Salivating Gremlins
Double Masters
(C)
Collector #: 143
FOIL
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2/3 Creature - Gremlin
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Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. | |
Salvage Titan
Double Masters
(R)
Collector #: 104
FOIL
|
6/4 Artifact Creature - Golem
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You may sacrifice three artifacts rather than pay Salvage Titan's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand. |
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Sanctum Spirit
Double Masters
(C)
Collector #: 030
FOIL
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3/2 Creature - Spirit
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Lifelink Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.) |
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Saproling Token
Double Masters
(S)
Collector #: 017
FOIL
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1/1 Token Creature - Saproling
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Selesnya Guildmage
Double Masters
(U)
Collector #: 217
FOIL
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2/2 Creature - Elf Wizard
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: Create a 1/1 green Saproling creature token. : Creatures you control get +1/+1 until end of turn. |
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Sentinel of the Pearl Trident
Double Masters
(U)
Collector #: 067
FOIL
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3/3 Creature - Merfolk Soldier
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Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.) |
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Serra Sphinx
Double Masters
(U)
Collector #: 068
FOIL
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4/4 Creature - Sphinx
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Flying, vigilance. | |
Shapeshifter Token
Double Masters
(S)
Collector #: 002
FOIL
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1/1 Token Creature - Shapeshifter
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Changeling | |
Sift
Double Masters
(C)
Collector #: 069
FOIL
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Sorcery
|
Draw three cards then discard a card. | |
Silumgar Scavenger
Double Masters
(C)
Collector #: 105
FOIL
|
2/3 Creature - Zombie Bird
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Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature. |
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Skinbrand Goblin
Double Masters
(C)
Collector #: 144
FOIL
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2/1 Creature - Goblin Warrior
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Bloodrush - , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn. | |
Skinwing
Double Masters
(C)
Collector #: 288
FOIL
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip |
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Soldier Token
Double Masters
(S)
Collector #: 006
FOIL
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1/1 Token Creature - Soldier
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Strength of Arms
Double Masters
(C)
Collector #: 033
FOIL
|
Instant
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Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token. | |
Sundering Titan
Double Masters
(R)
Collector #: 292
FOIL
|
7/10 Artifact Creature - Golem
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When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands. | |
Surge Node
Double Masters
(C)
Collector #: 294
FOIL
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Artifact
|
Surge Node enters the battlefield with six charge counters on it. , , Remove a charge counter from Surge Node: Put a charge counter on target artifact. |
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