MTG / Double Masters
276 - 300 of 373 results
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Skullmulcher
Double Masters
(U)
Collector #: 180
FOIL
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3/3 Creature - Elemental
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Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Skullmulcher enters the battlefield, draw a card for each creature it devoured. |
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- NM
- EX
- VG
- G
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Topple the Statue
Double Masters
(U)
Collector #: 036
FOIL
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Instant
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Tap target permanent, if it's an artifact, destroy it. Draw a card. |
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- NM
- EX
- VG
- G
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Tuktuk the Explorer
Double Masters
(R)
Collector #: 149
FOIL
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1/1 Legendary Creature - Goblin
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Haste When Tuktuk the Explorer dies, create a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned. |
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- NM
- EX
- VG
- G
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Tumble Magnet
Double Masters
(C)
Collector #: 304
FOIL
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Artifact
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Tumble Magnet enters the battlefield with three charge counters on it. |
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- NM
- EX
- VG
- G
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Twisted Abomination
Double Masters
(C)
Collector #: 111
FOIL
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5/3 Creature - Zombie Mutant
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Swampcycling |
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- NM
- EX
- VG
- G
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Ulvenwald Mysteries
Double Masters
(U)
Collector #: 184
FOIL
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Enchantment
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Whenever a nontoken creature you control dies, investigate. (Create a colorless Clue artifact token with " Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token. |
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- NM
- EX
- VG
- G
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Abrade
Double Masters
(C)
Collector #: 114
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Ad Nauseam
Double Masters
(R)
Collector #: 076
FOIL
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Instant
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| Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times. | |
- NM
- EX
- VG
- G
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Adaptive Automaton
Double Masters
(R)
Collector #: 231
FOIL
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Ancestral Blade
Double Masters
(C)
Collector #: 003
FOIL
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Artifact - Equipment
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When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip |
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- NM
- EX
- VG
- G
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Angel of the Dawn
Double Masters
(C)
Collector #: 004
FOIL
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3/3 Creature - Angel
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Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Avenger of Zendikar
Double Masters
(M)
Collector #: 152
FOIL
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5/5 Creature - Elemental
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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- NM
- EX
- VG
- G
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Battle-Rattle Shaman
Double Masters
(C)
Collector #: 116
FOIL
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2/2 Creature - Goblin Shaman
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| At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Bloodbriar
Double Masters
(C)
Collector #: 154
FOIL
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2/3 Creature - Plant Elemental
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| Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar. | |
- NM
- EX
- VG
- G
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Bloodshot Trainee
Double Masters
(U)
Collector #: 119
FOIL
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2/3 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Brimstone Volley
Double Masters
(U)
Collector #: 120
FOIL
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Instant
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Brimstone Volley deals 3 damage to any target. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Cathodion
Double Masters
(C)
Collector #: 237
FOIL
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3/3 Artifact Creature - Construct
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When Cathodion dies, add |
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- NM
- EX
- VG
- G
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Clear Shot
Double Masters
(C)
Collector #: 159
FOIL
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Instant
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| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Clone Shell
Double Masters
(U)
Collector #: 241
FOIL
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2/2 Artifact Creature - Shapeshifter
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Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Cloudreader Sphinx
Double Masters
(C)
Collector #: 045
FOIL
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3/4 Creature - Sphinx
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Flying When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
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- NM
- EX
- VG
- G
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Conclave Naturalists
Double Masters
(C)
Collector #: 160
FOIL
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4/4 Creature - Dryad
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| When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Cragganwick Cremator
Double Masters
(R)
Collector #: 122
FOIL
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5/4 Creature - Giant Shaman
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| When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card’s power to target player or planeswalker. | |
- NM
- EX
- VG
- G
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Crusader of Odric
Double Masters
(C)
Collector #: 013
FOIL
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*/* Creature - Human Soldier
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| Crusader of Odric's power and toughness are each equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Crushing Vines
Double Masters
(C)
Collector #: 162
FOIL
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Darksteel Axe
Double Masters
(C)
Collector #: 247
FOIL
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Artifact - Equipment
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Indestructible Equipped creature gets +2/+0 Equip |
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- NM
- EX
- VG
- G
276 - 300 of 373 results