MTG / Dark Ascension
101 - 125 of 162 results
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Tracker's Instincts
Dark Ascension
(U)
Collector #: 128
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Sorcery
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Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback |
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- NM
- EX
- VG
- G
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Warden of the Wall
Dark Ascension
(U)
Collector #: 153
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Artifact
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Warden of the Wall enters the battlefield tapped. As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. |
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- NM
- EX
- VG
- G
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Grim Flowering
Dark Ascension
(U)
Collector #: 117
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Sorcery
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| Draw a card for each creature card in your graveyard. | |
- NM
- EX
- VG
- G
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Sightless Ghoul
Dark Ascension
(C)
Collector #: 073
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2/2 Creature - Zombie Soldier
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Sightless Ghoul can't block. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Wolfhunter's Quiver
Dark Ascension
(U)
Collector #: 154
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Deranged Outcast
Dark Ascension
(R)
Collector #: 112
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2/1 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Dungeon Geists
Dark Ascension
(R)
Collector #: 036
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3/3 Creature - Spirit
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Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists. |
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- NM
- EX
- VG
- G
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Seance
Dark Ascension
(R)
Collector #: 20
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Enchantment
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| At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Stormbound Geist
Dark Ascension
(C)
Collector #: 051
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2/2 Creature - Spirit
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Flying Stormbound Geist can block only creatures with flying. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Favor of the Woods
Dark Ascension
(C)
Collector #: 113
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Enchantment - Aura
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Enchant creature Whenever enchanted creature blocks, you gain 3 life. |
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- NM
- EX
- VG
- G
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Hollowhenge Beast
Dark Ascension
(C)
Collector #: 118
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5/5 Creature - Beast
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- NM
- EX
- VG
- G
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Markov Warlord
Dark Ascension
(U)
Collector #: 097
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4/4 Creature - Vampire Warrior
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Haste When Markov Warlord enters the battlefield, up to two target creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Screeching Skaab
Dark Ascension
(C)
Collector #: 047
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2/1 Creature - Zombie
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| When Screeching Skaab enters the battlefield, mill two cards. | |
- NM
- EX
- VG
- G
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Forge Devil
Dark Ascension
(C)
Collector #: 091
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1/1 Creature - Devil
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| When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. | |
- NM
- EX
- VG
- G
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Gravetiller Wurm
Dark Ascension
(U)
Collector #: 116
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4/4 Creature - Wurm
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Trample Morbid - Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn. |
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- NM
- EX
- VG
- G
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Heavy Mattock
Dark Ascension
(C)
Collector #: 150
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Artifact - Equipment
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Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip |
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- NM
- EX
- VG
- G
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Burden of Guilt
Dark Ascension
(C)
Collector #: 004
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Falkenrath Torturer
Dark Ascension
(C)
Collector #: 060
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2/1 Creature - Vampire
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| Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. | |
- NM
- EX
- VG
- G
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Nephalia Seakite
Dark Ascension
(C)
Collector #: 043
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2/3 Creature - Bird
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Talons of Falkenrath
Dark Ascension
(C)
Collector #: 105
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Crushing Vines
Dark Ascension
(C)
Collector #: 110
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Instant
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| Choose one - Destroy target creature with flying; or destroy target artifact. | |
- NM
- EX
- VG
- G
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Erdwal Ripper
Dark Ascension
(C)
Collector #: 086
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2/1 Creature - Vampire
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Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Griptide
Dark Ascension
(C)
Collector #: 038
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Instant
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| Put target creature on top of its owner's library. | |
- NM
- EX
- VG
- G
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Harrowing Journey
Dark Ascension
(U)
Collector #: 067
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Sorcery
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| Target player draws three cards and loses 3 life. | |
- NM
- EX
- VG
- G
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Hinterland Hermit
Dark Ascension
(C)
Collector #: 094
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2/1 Creature - Human Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. -----Transform----- Hinterland Scourge Creature - Werewolf Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge. 3/2 |
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- NM
- EX
- VG
- G
101 - 125 of 162 results