MTG / Dark Ascension
151 - 162 of 162 results
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Tower Geist
Dark Ascension
(U)
Collector #: 053
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2/2 Creature - Spirit
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Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. |
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- NM
- EX
- VG
- G
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Warden of the Wall
Dark Ascension
(U)
Collector #: 153
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Artifact
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Warden of the Wall enters the battlefield tapped. As long as it's not your turn, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying. |
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- NM
- EX
- VG
- G
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Break of Day
Dark Ascension
(C)
Collector #: 003
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Instant
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Creatures you control get +1/+1 until end of turn. Fateful hour - If you have 5 or less life, those creatures also are indestructible this turn. (Lethal damage and effects that say "destroy" don't destroy them.) |
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- NM
- EX
- VG
- G
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Griptide
Dark Ascension
(C)
Collector #: 038
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Instant
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| Put target creature on top of its owner's library. | |
- NM
- EX
- VG
- G
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Wrack with Madness
Dark Ascension
(C)
Collector #: 107
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Sorcery
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| Target creature deals damage to itself equal to its power. | |
- NM
- EX
- VG
- G
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Blood Feud
Dark Ascension
(U)
Collector #: 083
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Sorcery
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| Target creature fights another target creature. (Each deals damage equal to its power to the other.) | |
- NM
- EX
- VG
- G
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Helvault
Dark Ascension
(M)
Collector #: 151
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Legendary Artifact
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When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owner's control. |
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- NM
- EX
- VG
- G
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Nephalia Seakite
Dark Ascension
(C)
Collector #: 043
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2/3 Creature - Bird
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Talons of Falkenrath
Dark Ascension
(C)
Collector #: 105
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Thraben Heretic
Dark Ascension
(U)
Collector #: 026
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2/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Village Survivors
Dark Ascension
(U)
Collector #: 130
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4/5 Creature - Human
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Vigilance Fateful hour - As long as you have 5 or less life, other creatures you control have vigilance. |
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- NM
- EX
- VG
- G
151 - 162 of 162 results