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Ajani's Sunstriker
Conspiracy
(C)
Collector #: 066
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2/2 Creature - Cat Cleric
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. : Target creature becomes a Coward until end of turn. : Target creature becomes a Warrior until end of turn. |
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Galvanic Juggernaut
Conspiracy
(U)
Collector #: 200
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5/5 Artifact Creature - Juggernaut
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Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. |
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Grenzo's Cutthroat
Conspiracy
(C)
Collector #: 032
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1/1 Creature - Goblin Rogue
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First strike Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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Howling Wolf
Conspiracy
(C)
Collector #: 167
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2/2 Creature - Wolf
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When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, and put them into your hand. If you do, shuffle your library. | |
Stasis Cell
Conspiracy
(C)
Collector #: 107
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Enchantment - Aura
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Enchant creature Enchanted creature doesn't untap during its controller's untap step. : Attach Stasis Cell to target creature. |
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Traveler's Cloak
Conspiracy
(C)
Collector #: 109
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Enchantment - Aura
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Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. |
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Whispergear Sneak
Conspiracy
(C)
Collector #: 064
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1/1 Artifact Creature - Construct
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Draft Whispergear Sneak face up. During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. |
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
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4/4 Creature - Elemental
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Multikicker (You may pay an additional any number of times as you cast this spell.) When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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Aether Searcher
Conspiracy
(R)
Collector #: 053
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6/4 Artifact Creature - Construct
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Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. |
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Worldknit
Conspiracy
(R)
Collector #: 013
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool." |
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Ogre Token
Conspiracy
(S)
Collector #: 004
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4/4 Creature - Ogre
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Barbed Shocker
Conspiracy
(U)
Collector #: 136
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2/2 Creature - Insect
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Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
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Cinder Wall
Conspiracy
(C)
Collector #: 140
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3/3 Creature - Wall
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Defender When Cinder Wall blocks, destroy it at the end of combat. |
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Deathforge Shaman
Conspiracy
(U)
Collector #: 141
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4/3 Creature - Ogre Shaman
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Multikicker (You may pay an additional any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. |
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Explorer's Scope
Conspiracy
(U)
Collector #: 198
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Artifact - Equipment
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Flowstone Blade
Conspiracy
(C)
Collector #: 143
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Enchantment - Aura
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Enchant creature : Enchanted creature gets +1/+1 until end of turn. |
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Grixis Illusionist
Conspiracy
(C)
Collector #: 099
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1/1 Creature - Human Wizard
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: Target land you control becomes the basic land type of your choice until end of turn. | |
Iterative Analysis
Conspiracy
(U)
Collector #: 006
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. |
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Lizard Warrior
Conspiracy
(C)
Collector #: 146
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4/2 Creature - Lizard Warrior
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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Minamo Scrollkeeper
Conspiracy
(C)
Collector #: 101
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2/3 Creature - Human Wizard
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Defender (This creature can't attack.) Your maximum hand size is increased by one. |
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Pitchburn Devils
Conspiracy
(C)
Collector #: 149
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3/3 Creature - Devil
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When Pitchburn Devils dies, it deals 3 damage to any target. | |
Power Play
Conspiracy
(U)
Collector #: 008
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. |
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Reckless Spite
Conspiracy
(U)
Collector #: 123
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Instant
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Destroy two target nonblack creatures. You lose 5 life. | |