MTG / Conspiracy
176 - 200 of 219 results
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Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Grixis Illusionist
Conspiracy
(C)
Collector #: 099
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Iterative Analysis
Conspiracy
(U)
Collector #: 006
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card. |
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- NM
- EX
- VG
- G
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Jetting Glasskite
Conspiracy
(U)
Collector #: 100
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4/4 Creature - Spirit
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Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. |
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- NM
- EX
- VG
- G
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Kor Chant
Conspiracy
(C)
Collector #: 073
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Instant
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| All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. | |
- NM
- EX
- VG
- G
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Lizard Warrior
Conspiracy
(C)
Collector #: 146
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4/2 Creature - Lizard Warrior
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- NM
- EX
- VG
- G
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Lurking Automaton
Conspiracy
(C)
Collector #: 063
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0/0 Artifact Creature - Construct
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Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton. |
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- NM
- EX
- VG
- G
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Necromantic Thirst
Conspiracy
(C)
Collector #: 119
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to you hand. |
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- NM
- EX
- VG
- G
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Sky Spirit
Conspiracy
(U)
Collector #: 192
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2/2 Creature - Spirit
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Uncontrollable Anger
Conspiracy
(U)
Collector #: 155
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each turn if able. |
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- NM
- EX
- VG
- G
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Wakedancer
Conspiracy
(C)
Collector #: 134
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2/2 Creature - Human Shaman
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| Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, put a 2/2 black Zombie creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Wrap in Flames
Conspiracy
(C)
Collector #: 158
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Sorcery
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Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn. |
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- NM
- EX
- VG
- G
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Aether Tradewinds
Conspiracy
(C)
Collector #: 089
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Instant
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| Return target permanent you control and target permanent you don't control to their owners' hands. | |
- NM
- EX
- VG
- G
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Assassinate
Conspiracy
(C)
Collector #: 113
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Sorcery
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| Destroy target tapped creature. | |
- NM
- EX
- VG
- G
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Barbed Shocker
Conspiracy
(U)
Collector #: 136
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2/2 Creature - Insect
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Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards. |
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- NM
- EX
- VG
- G
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Brimstone Volley
Conspiracy
(C)
Collector #: 138
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Instant
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Brimstone Volley deals 3 damage to any target. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Charging Rhino
Conspiracy
(C)
Collector #: 159
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4/4 Creature - Rhino
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| Charging Rhino can't be blocked by more than one creature. | |
- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy
(C)
Collector #: 160
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Crookclaw Transmuter
Conspiracy
(C)
Collector #: 094
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3/1 Creature - Bird Wizard
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Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Enclave Elite
Conspiracy
(C)
Collector #: 096
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2/2 Creature - Merfolk Soldier
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Multikicker Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Enraged Revolutionary
Conspiracy
(C)
Collector #: 031
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2/1 Creature - Human Warrior
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| Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Galvanic Juggernaut
Conspiracy
(U)
Collector #: 200
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5/5 Artifact Creature - Juggernaut
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Galvanic Juggernaut attacks each turn if able. Galvanic Juggernaut doesn't untap during your untap step. Whenever another creature dies, untap Galvanic Juggernaut. |
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- NM
- EX
- VG
- G
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Guardian Zendikon
Conspiracy
(C)
Collector #: 071
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Enchantment - Aura
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Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Infectious Horror
Conspiracy
(C)
Collector #: 115
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2/2 Creature - Zombie Horror
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| Whenever Infectious Horror attacks, each opponent loses 2 life. | |
- NM
- EX
- VG
- G
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Moment of Heroism
Conspiracy
(C)
Collector #: 074
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Instant
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| Target creature gets +2/+2 and gains lifelink until end of turn. (Damage that is dealt by the creature also causes its controller to gain that much life.) | |
- NM
- EX
- VG
- G
176 - 200 of 219 results