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Grenzo's Rebuttal
Conspiracy
(R)
Collector #: 033
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Sorcery
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Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. | |
Doomed Traveler
Conspiracy
(C)
Collector #: 069
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1/1 Creature - Human Soldier
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When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield. | |
Echoing Courage
Conspiracy
(C)
Collector #: 161
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Instant
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Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
Guardian Zendikon
Conspiracy
(C)
Collector #: 071
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Enchantment - Aura
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Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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Immediate Action
Conspiracy
(C)
Collector #: 005
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Conspiracy
|
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Creatures you control with the chosen name have haste. |
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Intangible Virtue
Conspiracy
(U)
Collector #: 072
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Enchantment
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Creature tokens you control get +1/+1 and have vigilance. | |
Muzzio's Preparations
Conspiracy
(C)
Collector #: 007
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter. |
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Necromantic Thirst
Conspiracy
(C)
Collector #: 119
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to you hand. |
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Spontaneous Combustion
Conspiracy
(U)
Collector #: 194
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Instant
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As an additional cost to cast Spontaneous Combustion, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature. | |
Stronghold Discipline
Conspiracy
(C)
Collector #: 126
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Sorcery
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Each player loses 1 life for each creature they control. | |
Wood Sage
Conspiracy
(U)
Collector #: 195
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1/1 Creature - Human Druid
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: name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard. | |
Pelakka Wurm
Conspiracy
(U)
Collector #: 172
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7/7 Creature - Wurm
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Trample When Pelakka Wurm enters the battlefield you gain 7 life. When Pelakka Wurm dies, draw a card. |
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Advantageous Proclamation
Conspiracy
(U)
Collector #: 001
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Conspiracy
|
(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five. |
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Brago's Favor
Conspiracy
(C)
Collector #: 003
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Conspiracy
|
Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Spells with the chosen name you cast cost 1 less to cast. |
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Flaring Flame-kin |
2/2 Creature - Elemental Warrior
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As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn." | |
Infectious Horror
Conspiracy
(C)
Collector #: 115
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2/2 Creature - Zombie Horror
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Whenever Infectious Horror attacks, each opponent loses 2 life. | |
Morkrut Banshee
Conspiracy
(U)
Collector #: 118
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4/4 Creature - Spirit
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Morbid -- When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn. | |
Plated Seastrider
Conspiracy
(C)
Collector #: 103
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1/4 Creature - Beast
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Relic Crush
Conspiracy
(U)
Collector #: 175
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Instant
|
Destroy target artifact or enchantment and up to one other target artifact or enchantment. | |
Screaming Seahawk
Conspiracy
(C)
Collector #: 105
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2/2 Creature - Bird
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Flying When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. |
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Sporecap Spider
Conspiracy
(C)
Collector #: 179
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1/5 Creature - Spider
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Reach (This creature can block creatures with flying.) | |
Unexpected Potential
Conspiracy
(U)
Collector #: 012
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) You may spend mana as though it were mana of any color to cast spells with the chosen name. |
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Wolf Token
Conspiracy
(S)
Collector #: 007
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2/2 Creature - Wolf
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Agent of Acquisitions
Conspiracy
(U)
Collector #: 054
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2/1 Artifact Creature - Construct
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Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.) |
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Ajani's Sunstriker
Conspiracy
(C)
Collector #: 066
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2/2 Creature - Cat Cleric
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Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |