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Spirit Token
Conspiracy
(S)
Collector #: 001
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1/1 Creature - Spirit
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Flying | |
Stave Off
Conspiracy
(C)
Collector #: 083
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Instant
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Target creature gains protection from the color of your choice until end of turn. | |
Syphon Soul
Conspiracy
(C)
Collector #: 127
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Sorcery
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Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way. | |
Smallpox
Conspiracy
(U)
Collector #: 125
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Sorcery
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Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
Chartooth Cougar
Conspiracy
(C)
Collector #: 139
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4/4 Creature - Cat Beast
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: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) |
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Council Guardian
Conspiracy
(U)
Collector #: 015
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5/5 Creature - Giant Soldier
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Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
Glimmerpoint Stag
Conspiracy
(U)
Collector #: 070
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3/3 Creature - Elk
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Vigilance When Glimmerpoint Stag enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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Quag Vampires
Conspiracy
(C)
Collector #: 122
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1/1 Creature - Vampire Rogue
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Multikicker (You may pay an additional any number of times as you cast this spell.) Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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Silverchase Fox
Conspiracy
(C)
Collector #: 081
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2/2 Creature - Fox
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, Sacrifice Silverchase Fox: Exile target enchantment. | |
Twisted Abomination
Conspiracy
(C)
Collector #: 129
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5/3 Creature - Zombie Mutant
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: Regenerate Twisted Abomination. Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
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Academy Elite
Conspiracy
(R)
Collector #: 020
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. , Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. |
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Cogwork Grinder
Conspiracy
(R)
Collector #: 057
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0/0 Artifact Creature - Construct
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Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder. |
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Ignition Team
Conspiracy
(R)
Collector #: 034
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. , Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. |
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Lore Seeker
Conspiracy
(R)
Collector #: 062
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2/2 Artifact Creature - Construct
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Reveal Lore Seeker as you draft it. After your draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | |
Rout
Conspiracy
(R)
Collector #: 080
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Sorcery
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You may cast Rout any time you could cast an instant if you pay more to cast it. Destroy all creatures. They can't be regenerated. |
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Compulsive Research
Conspiracy
(C)
Collector #: 093
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Sorcery
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Target player draws three cards. Then that player discards two cards unless they discard a land card. | |
Enclave Elite
Conspiracy
(C)
Collector #: 096
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2/2 Creature - Merfolk Soldier
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Multikicker (You may pay any additional 1U any number of times as your cast this spell.) Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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Heckling Fiends
Conspiracy
(U)
Collector #: 145
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2/2 Creature - Devil
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: Target creature attacks this turn if able. | |
Mirrodin's Core
Conspiracy
(U)
Collector #: 208
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Land
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: add to your mana pool. : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. |
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Sky Spirit
Conspiracy
(U)
Collector #: 192
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2/2 Creature - Spirit
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Flying, first strike | |
Valor Made Real
Conspiracy
(C)
Collector #: 086
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Instant
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Target creature can block any number of creatures this turn. | |
Elephant Guide
Conspiracy
(U)
Collector #: 162
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Enchantment - Aura
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Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield. |
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Grenzo's Rebuttal
Conspiracy
(R)
Collector #: 033
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Sorcery
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Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way. | |
Quicksand
Conspiracy
(U)
Collector #: 209
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Land
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: Add 1 to your mana pool. , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn. |
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Fireshrieker
Conspiracy
(U)
Collector #: 199
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Artifact - Equipment
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Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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