MTG / Conspiracy
101 - 125 of 219 results
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Soulcatcher
Conspiracy
(U)
Collector #: 082
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1/1 Creature - Bird Soldier
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Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. |
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- NM
- EX
- VG
- G
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Whispergear Sneak
Conspiracy
(C)
Collector #: 064
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1/1 Artifact Creature - Construct
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Draft Whispergear Sneak face up. During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player. |
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- NM
- EX
- VG
- G
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Ogre Token
Conspiracy
(S)
Collector #: 004
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4/4 Creature - Ogre
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- NM
- EX
- VG
- G
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Quag Vampires
Conspiracy
(C)
Collector #: 122
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1/1 Creature - Vampire Rogue
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Multikicker Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Academy Elite
Conspiracy
(R)
Collector #: 020
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. |
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- NM
- EX
- VG
- G
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Drakestown Forgotten
Conspiracy
(R)
Collector #: 027
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0/0 Creature - Zombie
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Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Rousing of Souls
Conspiracy
(C)
Collector #: 019
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Traveler's Cloak
Conspiracy
(C)
Collector #: 109
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Enchantment - Aura
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Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. |
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- NM
- EX
- VG
- G
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Magus of the Mirror
Conspiracy
(R)
Collector #: 117
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4/2 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Worldknit
Conspiracy
(R)
Collector #: 013
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have " |
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- NM
- EX
- VG
- G
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Boldwyr Intimidator
Conspiracy
(U)
Collector #: 137
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5/5 Creature - Giant Warrior
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Cowards can't block Warriors. |
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- NM
- EX
- VG
- G
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Grenzo's Cutthroat
Conspiracy
(C)
Collector #: 032
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1/1 Creature - Goblin Rogue
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First strike Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) |
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- NM
- EX
- VG
- G
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Orcish Cannonade
Conspiracy
(C)
Collector #: 148
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Instant
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Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card. |
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- NM
- EX
- VG
- G
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Warmonger's Chariot
Conspiracy
(U)
Collector #: 207
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Artifact - Equipment
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Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip |
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- NM
- EX
- VG
- G
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Backup Plan
Conspiracy
(R)
Collector #: 002
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. |
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- NM
- EX
- VG
- G
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Demon Token
Conspiracy
(S)
Collector #: 002
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*/* Creature - Demon
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| Flying | |
- NM
- EX
- VG
- G
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Marchesa's Infiltrator
Conspiracy
(U)
Collector #: 022
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1/1 Creature - Human Rogue
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Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Relic Crush
Conspiracy
(U)
Collector #: 175
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Instant
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| Destroy target artifact or enchantment and up to one other target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Selvala's Enforcer
Conspiracy
(C)
Collector #: 040
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2/2 Creature - Elf Warrior
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| Parley - When Selvala’s Enforcer enters the battlefield, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala’s Enforcer. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Woodvine Elemental
Conspiracy
(U)
Collector #: 052
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4/4 Creature - Elemental
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Trample Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card |
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- NM
- EX
- VG
- G
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Zombie Goliath
Conspiracy
(C)
Collector #: 135
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4/3 Creature - Zombie Giant
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- NM
- EX
- VG
- G
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Fireshrieker
Conspiracy
(U)
Collector #: 199
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Artifact - Equipment
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Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip |
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- NM
- EX
- VG
- G
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Courier Hawk
Conspiracy
(C)
Collector #: 068
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1/2 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Favorable Winds
Conspiracy
(U)
Collector #: 098
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Enchantment
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| Creatures you control with flying get +1/+1. | |
- NM
- EX
- VG
- G
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Flowstone Blade
Conspiracy
(C)
Collector #: 143
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
101 - 125 of 219 results