MTG / Conspiracy
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Brago's Representative
Conspiracy
(C)
Collector #: 014
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1/4 Creature - Human Advisor
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| While voting, you get an additional vote. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Immediate Action
Conspiracy
(C)
Collector #: 005
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Creatures you control with the chosen name have haste. |
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- NM
- EX
- VG
- G
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Muzzio's Preparations
Conspiracy
(C)
Collector #: 007
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name>) Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter. |
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- NM
- EX
- VG
- G
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Realm Seekers
Conspiracy
(R)
Collector #: 038
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0/0 Creature - Elf Scout
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Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. |
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- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Dack's Duplicate
Conspiracy
(R)
Collector #: 043
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0/0 Creature - Shapeshifter
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| You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. | |
- NM
- EX
- VG
- G
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Hunger of the Howlpack
Conspiracy
(C)
Collector #: 168
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Instant
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Put a +1/+1 counter on target creature. Morbid -- Put three +1/+1 counters on that creature instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Breakthrough
Conspiracy
(U)
Collector #: 092
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Sorcery
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| Draw four cards, the choose X cards in your hand and discard the rest. | |
- NM
- EX
- VG
- G
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Lore Seeker
Conspiracy
(R)
Collector #: 062
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2/2 Artifact Creature - Construct
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| Reveal Lore Seeker as you draft it. After your draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.) | |
- NM
- EX
- VG
- G
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Reign of the Pit
Conspiracy
(R)
Collector #: 029
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Sorcery
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| Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. | |
- NM
- EX
- VG
- G
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Construct Token
Conspiracy
(S)
Collector #: 008
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1/1 Artifact Creature - Construct
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| Defender | |
- NM
- EX
- VG
- G
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Echoing Courage
Conspiracy
(C)
Collector #: 161
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Instant
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| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Spectral Searchlight
Conspiracy
(U)
Collector #: 205
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Artifact
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- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Pride Guardian
Conspiracy
(C)
Collector #: 077
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0/3 Creature - Cat Monk
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Defender Whenever Pride Guardian blocks you gain 3 life. |
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- NM
- EX
- VG
- G
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Provoke
Conspiracy
(C)
Collector #: 174
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Explorer's Scope
Conspiracy
(U)
Collector #: 198
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Artifact - Equipment
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Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip |
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- NM
- EX
- VG
- G
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Mirrodin's Core
Conspiracy
(U)
Collector #: 208
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Land
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- NM
- EX
- VG
- G
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Mortify
Conspiracy
(U)
Collector #: 190
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Instant
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| Destroy target creature or enchantment. | |
- NM
- EX
- VG
- G
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Paliano, the High City
Conspiracy
(R)
Collector #: 065
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Legendary Land
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Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. |
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- NM
- EX
- VG
- G
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Intangible Virtue
Conspiracy
(U)
Collector #: 072
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Enchantment
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| Creature tokens you control get +1/+1 and have vigilance. | |
- NM
- EX
- VG
- G
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Drakestown Forgotten
Conspiracy
(R)
Collector #: 027
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0/0 Creature - Zombie
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Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Council Guardian
Conspiracy
(U)
Collector #: 015
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5/5 Creature - Giant Soldier
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| Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red or green. Council Guardian gains protection from each color with the most votes or tied for most votes. | |
- NM
- EX
- VG
- G
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Flamewright
Conspiracy
(U)
Collector #: 046
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1/1 Creature - Human Artificer
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- NM
- EX
- VG
- G
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Rousing of Souls
Conspiracy
(C)
Collector #: 019
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
- NM
- EX
- VG
- G
76 - 100 of 219 results