MTG / Conspiracy
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Quag Vampires
Conspiracy
(C)
Collector #: 122
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1/1 Creature - Vampire Rogue
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Multikicker Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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Squirrel Nest
Conspiracy
(U)
Collector #: 180
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Enchantment - Aura
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Enchant land Enchanted land has " |
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- NM
- EX
- VG
- G
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Typhoid Rats
Conspiracy
(C)
Collector #: 130
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1/1 Creature - Rat
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| Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) | |
- NM
- EX
- VG
- G
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Wakestone Gargoyle
Conspiracy
(U)
Collector #: 088
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3/4 Creature - Gargoyle
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Defender, flying |
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- NM
- EX
- VG
- G
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Custodi Soulbinders
Conspiracy
(R)
Collector #: 017
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0/0 Creature - Human Cleric
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Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. |
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- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy
(C)
Collector #: 160
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Soulcatcher
Conspiracy
(U)
Collector #: 082
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1/1 Creature - Bird Soldier
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Flying Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher. |
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- NM
- EX
- VG
- G
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Pristine Angel
Conspiracy
(M)
Collector #: 078
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4/4 Creature - Angel
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Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you cast a spell, you may untap Pristine Angel. |
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- NM
- EX
- VG
- G
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Academy Elite
Conspiracy
(R)
Collector #: 020
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0/0 Creature - Human Wizard
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Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. |
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- NM
- EX
- VG
- G
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Ogre Token
Conspiracy
(S)
Collector #: 004
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4/4 Creature - Ogre
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- NM
- EX
- VG
- G
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Reign of the Pit
Conspiracy
(R)
Collector #: 029
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Sorcery
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| Each player sacrifices a creature. Put an X/X black Demon creature token with flying onto the battlefield, where X is the total power of the creatures sacrificed this way. | |
- NM
- EX
- VG
- G
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Predator's Howl
Conspiracy
(U)
Collector #: 037
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Instant
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Put a 2/2 green Wolf creature token onto the battlefield. Morbid - Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn. |
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- NM
- EX
- VG
- G
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Power Play
Conspiracy
(U)
Collector #: 008
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random. |
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- NM
- EX
- VG
- G
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Vampire Hexmage
Conspiracy
(U)
Collector #: 132
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2/1 Creature - Vampire Shaman
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First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. |
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- NM
- EX
- VG
- G
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Smallpox
Conspiracy
(U)
Collector #: 125
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Sorcery
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| Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | |
- NM
- EX
- VG
- G
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Deal Broker
Conspiracy
(R)
Collector #: 061
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2/3 Artifact Creature - Construct
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Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. |
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- NM
- EX
- VG
- G
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Wolfbriar Elemental
Conspiracy
(R)
Collector #: 182
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4/4 Creature - Elemental
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Multikicker When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. |
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- NM
- EX
- VG
- G
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Courier Hawk
Conspiracy
(C)
Collector #: 068
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1/2 Creature - Bird
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Provoke
Conspiracy
(C)
Collector #: 174
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Rousing of Souls
Conspiracy
(C)
Collector #: 019
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Sorcery
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| Parley - Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card. | |
- NM
- EX
- VG
- G
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Volcanic Fallout
Conspiracy
(U)
Collector #: 157
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Instant
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Volcanic Fallout can't be countered. Volcanic Fallout deals 2 damage to each creature and each player. |
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- NM
- EX
- VG
- G
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Aether Searcher
Conspiracy
(R)
Collector #: 053
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6/4 Artifact Creature - Construct
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Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it. |
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- NM
- EX
- VG
- G
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Backup Plan
Conspiracy
(R)
Collector #: 002
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library. |
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- NM
- EX
- VG
- G
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Ignition Team
Conspiracy
(R)
Collector #: 034
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0/0 Creature - Goblin Warrior
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Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. |
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- NM
- EX
- VG
- G
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Construct Token
Conspiracy
(S)
Collector #: 008
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1/1 Artifact Creature - Construct
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| Defender | |
- NM
- EX
- VG
- G
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