MTG / Conspiracy Take The Crown
76 - 100 of 221 results
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Lay of the Land
Conspiracy - Take the Crown
(C)
Collector #: 185
FOIL
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Sorcery
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
FOIL
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2/2 Creature - Human Soldier
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| At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
- NM
- EX
- VG
- G
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Voyaging Satyr
Conspiracy - Take the Crown
(C)
Collector #: 195
FOIL
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1/2 Creature - Satyr Druid
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- NM
- EX
- VG
- G
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Arcane Savant
Conspiracy - Take the Crown
(R)
Collector #: 027
FOIL
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3/3 Creature - Human Wizard
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. |
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- NM
- EX
- VG
- G
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Emissary's Ploy
Conspiracy - Take the Crown
(R)
Collector #: 004
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number. |
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- NM
- EX
- VG
- G
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Garbage Fire
Conspiracy - Take the Crown
(C)
Collector #: 052
FOIL
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Instant
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Reveal Garbage Fire as you draft it and note how many cards you've drafted this draft round, including Garbage Fire. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire. |
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- NM
- EX
- VG
- G
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Adriana's Valor
Conspiracy - Take the Crown
(C)
Collector #: 001
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature you control with the chosen name attacks, you may pay |
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- NM
- EX
- VG
- G
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Bonds of Quicksilver
Conspiracy - Take the Crown
(C)
Collector #: 102
FOIL
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Enchantment - Aura
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Flash (You may cast this spell any time you could cast an instant.) Enchant Creature Enchanted creature doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Borderland Explorer
Conspiracy - Take the Crown
(C)
Collector #: 061
FOIL
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3/1 Creature - Elf Scout
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| When Borderland Explorer enters the battlefield, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle their library. | |
- NM
- EX
- VG
- G
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Caller of Gales
Conspiracy - Take the Crown
(C)
Collector #: 103
FOIL
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Carnage Gladiator
Conspiracy - Take the Crown
(U)
Collector #: 199
FOIL
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4/2 Creature - Skeleton Warrior
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Whenever a creature blocks, that creature's controller loses 1 life. |
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- NM
- EX
- VG
- G
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Crown-Hunter Hireling
Conspiracy - Take the Crown
(C)
Collector #: 050
FOIL
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4/4 Creature - Ogre Mercenary
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When Crown-Hunter Hireling enters the battlefield, you become the monarch. Crown-Hunter Hireling can't attack unless defending player is the monarch. |
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- NM
- EX
- VG
- G
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Echoing Boon
Conspiracy - Take the Crown
(U)
Collector #: 003
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043
FOIL
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1/4 Creature - Human Advisor
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| At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Ghostly Possession
Conspiracy - Take the Crown
(C)
Collector #: 085
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and by enchanted creature. |
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- NM
- EX
- VG
- G
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Gleam of Resistance
Conspiracy - Take the Crown
(C)
Collector #: 087
FOIL
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Instant
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Creatures you control get +1/+2 until end of turn. Untap those creatures. Basic landcycling |
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- NM
- EX
- VG
- G
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Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053
FOIL
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4/2 Creature - Goblin Rogue
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| Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Hired Heist
Conspiracy - Take the Crown
(C)
Collector #: 005
FOIL
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Conspiracy
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Hidden Agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Hold the Perimeter
Conspiracy - Take the Crown
(R)
Collector #: 006
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, put a 1/2 white Soldier creature token with defender onto the battlefield. At the beginning of each other player's first upkeep, that player puts a 1/1 red Goblin creature token onto the battlefield with "This creature can't block." |
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- NM
- EX
- VG
- G
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Hollowhenge Spirit
Conspiracy - Take the Crown
(U)
Collector #: 092
FOIL
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2/2 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat. |
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- NM
- EX
- VG
- G
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Incendiary Dissent
Conspiracy - Take the Crown
(C)
Collector #: 008
FOIL
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Conspiracy
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Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.) Creatures you control with the chosen name have " |
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- NM
- EX
- VG
- G
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Leovold's Operative
Conspiracy - Take the Crown
(C)
Collector #: 066
FOIL
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3/2 Creature - Elf Rogue
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Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.) |
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- NM
- EX
- VG
- G
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Lieutenants of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 016
FOIL
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2/2 Creature - Human Soldier
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| Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. | |
- NM
- EX
- VG
- G
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Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186
FOIL
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1/1 Creature - Ooze
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| Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
- NM
- EX
- VG
- G
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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
FOIL
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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- NM
- EX
- VG
- G
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