MTG / Conspiracy Take The Crown
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Keeper of Keys
Conspiracy - Take the Crown
(R)
Collector #: 034
FOIL
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4/4 Creature - Human Rogue Mutant
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When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Followed Footsteps
Conspiracy - Take the Crown
(R)
Collector #: 111
FOIL
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Enchantment - Aura
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Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. |
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- NM
- EX
- VG
- G
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Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
FOIL
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2/2 Creature - Human Soldier
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| At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
- NM
- EX
- VG
- G
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Regal Behemoth
Conspiracy - Take the Crown
(R)
Collector #: 069
FOIL
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5/5 Creature - Lizard
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Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). |
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- NM
- EX
- VG
- G
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Desertion
Conspiracy - Take the Crown
(R)
Collector #: 107
FOIL
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Instant
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| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Guttersnipe
Conspiracy - Take the Crown
(U)
Collector #: 162
FOIL
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Gruul War Chant
Conspiracy - Take the Crown
(U)
Collector #: 203
FOIL
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Enchantment
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| Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Skittering Crustacean
Conspiracy - Take the Crown
(C)
Collector #: 036
FOIL
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2/3 Creature - Crab
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As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Besmirch
Conspiracy - Take the Crown
(U)
Collector #: 049
FOIL
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Sorcery
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| Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Dragonlair Spider
Conspiracy - Take the Crown
(R)
Collector #: 201
FOIL
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5/6 Creature - Spider
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Reach Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
FOIL
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Land
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- NM
- EX
- VG
- G
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Summoner's Bond
Conspiracy - Take the Crown
(U)
Collector #: 011
FOIL
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Conspiracy
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Double Agenda (Start the game with this conspiracy face down in the command zone and secretly name two different cards. You may turn this conspiracy face up any time and reveal the chosen names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Hymn of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 007
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs You can't cast instant or sorcery spells. |
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- NM
- EX
- VG
- G
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Dismiss
Conspiracy - Take the Crown
(U)
Collector #: 108
FOIL
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Instant
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Counter target spell. Draw a card. |
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- NM
- EX
- VG
- G
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Unnerve
Conspiracy - Take the Crown
(C)
Collector #: 150
FOIL
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Sorcery
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| Each opponent discards two cards. | |
- NM
- EX
- VG
- G
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Serum Visions
Conspiracy - Take the Crown
(U)
Collector #: 120
FOIL
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Sorcery
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| Draw a card. Scry 2 (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Arcane Savant
Conspiracy - Take the Crown
(R)
Collector #: 027
FOIL
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3/3 Creature - Human Wizard
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost. |
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- NM
- EX
- VG
- G
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Emissary's Ploy
Conspiracy - Take the Crown
(R)
Collector #: 004
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with converted mana cost equal to the chosen number. |
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- NM
- EX
- VG
- G
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Inquisition of Kozilek
Conspiracy - Take the Crown
(R)
Collector #: 140
FOIL
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
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Jeering Homunculus
Conspiracy - Take the Crown
(C)
Collector #: 033
FOIL
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0/4 Creature - Homunculus
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| When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Volatile Chimera
Conspiracy - Take the Crown
(R)
Collector #: 059
FOIL
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3/2 Creature - Elemental Chimera
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren’t in your deck. |
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- NM
- EX
- VG
- G
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Charmbreaker Devils
Conspiracy - Take the Crown
(R)
Collector #: 153
FOIL
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4/4 Creature - Devil
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At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Fang of the Pack
Conspiracy - Take the Crown
(U)
Collector #: 065
FOIL
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5/3 Creature - Wolf
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053
FOIL
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4/2 Creature - Goblin Rogue
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| Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Murder
Conspiracy - Take the Crown
(C)
Collector #: 143
FOIL
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
26 - 50 of 221 results