MTG / Conspiracy Take The Crown
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Gratuitous Violence
Conspiracy - Take the Crown
(R)
Collector #: 161
FOIL
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Enchantment
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| If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. | |
- NM
- EX
- VG
- G
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Psychosis Crawler
Conspiracy - Take the Crown
(R)
Collector #: 215
FOIL
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*/* Artifact Creature - Phyrexian Horror
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Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy - Take the Crown
(C)
Collector #: 179
FOIL
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Hymn of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 007
FOIL
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs You can't cast instant or sorcery spells. |
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- NM
- EX
- VG
- G
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Pariah
Conspiracy - Take the Crown
(R)
Collector #: 095
FOIL
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Enchantment - Aura
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Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
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- NM
- EX
- VG
- G
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Adriana, Captain of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 073
FOIL
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4/4 Legendary Creature - Human Knight
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Melee (Whenever this creature attacks, it gets +1/+1 util end of turn for each opponent you attacked with a creature this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Deceiver Exarch
Conspiracy - Take the Crown
(U)
Collector #: 106
FOIL
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1/4 Creature - Phyrexian Cleric
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Flash (You may cast this spell any time you could cast an instant.) Whenever Deceiver Exarch enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Fang of the Pack
Conspiracy - Take the Crown
(U)
Collector #: 065
FOIL
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5/3 Creature - Wolf
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Illusion of Choice
Conspiracy - Take the Crown
(U)
Collector #: 031
FOIL
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Instant
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You choose how each player votes this turn. Draw a card. |
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- NM
- EX
- VG
- G
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Followed Footsteps
Conspiracy - Take the Crown
(R)
Collector #: 111
FOIL
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Enchantment - Aura
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Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. |
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- NM
- EX
- VG
- G
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Kiln Fiend
Conspiracy - Take the Crown
(C)
Collector #: 167
FOIL
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1/2 Creature - Elemental Beast
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| Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Burning Wish
Conspiracy - Take the Crown
(R)
Collector #: 152
FOIL
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Sorcery
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| You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. | |
- NM
- EX
- VG
- G
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Rogue's Passage
Conspiracy - Take the Crown
(U)
Collector #: 220
FOIL
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Land
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- NM
- EX
- VG
- G
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
FOIL
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Land
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- NM
- EX
- VG
- G
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Phyrexian Arena
Conspiracy - Take the Crown
(R)
Collector #: 144
FOIL
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Enchantment
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| At the beginning of your upkeep, you draw a card and lose 1 life. | |
- NM
- EX
- VG
- G
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Besmirch
Conspiracy - Take the Crown
(U)
Collector #: 049
FOIL
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Sorcery
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| Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Palace Jailer
Conspiracy - Take the Crown
(U)
Collector #: 018
FOIL
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2/2 Creature - Human Soldier
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When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. |
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- NM
- EX
- VG
- G
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Regal Behemoth
Conspiracy - Take the Crown
(R)
Collector #: 069
FOIL
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5/5 Creature - Lizard
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Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). |
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- NM
- EX
- VG
- G
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Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186
FOIL
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1/1 Creature - Ooze
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| Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
- NM
- EX
- VG
- G
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Desertion
Conspiracy - Take the Crown
(R)
Collector #: 107
FOIL
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Instant
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| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
- NM
- EX
- VG
- G
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Guardian of the Gateless
Conspiracy - Take the Crown
(U)
Collector #: 089
FOIL
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3/3 Creature - Angel
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Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. |
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- NM
- EX
- VG
- G
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Entourage of Trest
Conspiracy - Take the Crown
(C)
Collector #: 064
FOIL
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4/4 Creature - Elf Soldier
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When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch. |
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- NM
- EX
- VG
- G
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Forgotten Ancient
Conspiracy - Take the Crown
(R)
Collector #: 182
FOIL
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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Murder
Conspiracy - Take the Crown
(C)
Collector #: 143
FOIL
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Voyaging Satyr
Conspiracy - Take the Crown
(C)
Collector #: 195
FOIL
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1/2 Creature - Satyr Druid
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- NM
- EX
- VG
- G
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