MTG / Commander Legends Battle For Baldurs Gate
476 - 500 of 696 results
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Winter Eladrin
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 104
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2/2 Creature - Faerie Elf Wizard
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| Gust of Wind - When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Everflowing Chalice
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 859
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Artifact
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Multikicker Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. |
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- NM
- EX
- VG
- G
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The Akroan War
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 777
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Gain control of target creature for as long as The Akroan War remains on the battlefield. II: Until your next turn, creatures your opponents control attack each combat if able. III: Each tapped creature deals damage to itself equal to its power. |
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- NM
- EX
- VG
- G
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Construct Token
Commander Legends: Battle for Baldur's Gate
(S)
Collector #: 016
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1/1 Token Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Livaan, Cultist of Tiamat
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 188
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1/3 Legendary Creature - Dragon Shaman
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Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is the spell's mana value. Choose a Background (You can have a Background as a second commander.) |
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- NM
- EX
- VG
- G
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Temple of the False God
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 925
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Land
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- NM
- EX
- VG
- G
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Forgotten Creation
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 721
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3/3 Creature - Zombie Horror
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Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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- NM
- EX
- VG
- G
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Journey to the Lost City
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 681
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Enchantment
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At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1-9: You may put a land card from among those cards onto the battlefield. 10-19: Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20: Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
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- NM
- EX
- VG
- G
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Myrkul, Lord of Bones
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 287
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7/5 Legendary Creature - God
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As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types. |
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- NM
- EX
- VG
- G
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Nephalia Drownyard
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 905
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Land
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- NM
- EX
- VG
- G
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Nine-Fingers Keene
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 289
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4/4 Legendary Creature - Human Rogue
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Menace Ward - Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Stolen Strategy
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 807
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Enchantment
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| At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast nonland cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. | |
- NM
- EX
- VG
- G
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Venture Forth
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 683
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Sorcery
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Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3 - |
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- NM
- EX
- VG
- G
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Druidic Ritual
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 227
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Sorcery
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| You may mill three cards. Then shuffle up to one creature card and up to one land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Grumgully, the Generous
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 847
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3/3 Legendary Creature - Goblin Shaman
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| Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Curse of the Swine
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 716
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Sorcery
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| Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token. | |
- NM
- EX
- VG
- G
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Escape to the Wilds
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 843
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Gonti, Lord of Luxury
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 753
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2/3 Legendary Creature - Aetherborn Rogue
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Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent’s library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. |
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- NM
- EX
- VG
- G
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Criminal Past
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 122
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Legendary Enchantment - Background
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| Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Fireball
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 175
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Sorcery
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This spell costs Fireball deals X damage divided evenly, rounded down, among any number of targets. |
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- NM
- EX
- VG
- G
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Lantern of Revealing
Commander Legends: Battle for Baldur's Gate
(C)
Collector #: 318
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Artifact
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- NM
- EX
- VG
- G
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Rescuer Chwinga
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 039
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2/2 Creature - Elemental Spirit
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Flash Natural Shelter - When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Starlit Sanctum
Commander Legends: Battle for Baldur's Gate
(U)
Collector #: 917
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Land
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- NM
- EX
- VG
- G
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Volo's Journal Token
Commander Legends: Battle for Baldur's Gate
(S)
Collector #: 018
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Token Legendary Book Artifact
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Hexproof Whenever you cast a creature spell, note one of its creature types that hasn't been noted for this artifact. |
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- NM
- EX
- VG
- G
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Sunken Hollow
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 918
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Land - Island Swamp
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( Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
476 - 500 of 696 results