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Ring of Ma'ruf |
Artifact
|
, , Exile Ring of Ma'ruf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand. | |
Ydwen Efreet
Arabian Nights
(R)
Collector #: 044
|
3/6 Creature - Efreet
|
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. | |
Jeweled Bird
Arabian Nights
(U)
Collector #: 066
|
Artifact
|
Remove Jeweled Bird from your deck before playing if you're not playing for ante. : Put Jeweled Bird into the ante. If you do, put all other cards you own from the ante into your graveyard, then draw a card. |
|
Aladdin
Arabian Nights
(R)
Collector #: 034
|
1/1 Creature - Human Rogue
|
, : Gain control of target artifact for as long as you control Aladdin. | |
Army of Allah
Arabian Nights
(C)
Collector #: 002
|
Instant
|
Attacking creatures get +2/+0 until end of turn. | |
Jandor's Ring
Arabian Nights
(R)
Collector #: 064
|
Artifact
|
, , Discard the last card you drew this turn: Draw a card. | |
Cyclone
Arabian Nights
(U)
Collector #: 045
|
Enchantment
|
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. | |
Merchant Ship
Arabian Nights
(U)
Collector #: 017
|
0/2 Creature - Human
|
Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship. |
|
Abu Ja'far
Arabian Nights
(U)
Collector #: 001
|
0/1 Creature - Human
|
When Abu Ja'far is put into a graveyard from the battlefield, destroy all creatures blocking or blocked by it. They can't be regenerated. | |
Aladdin's Lamp
Arabian Nights
(R)
Collector #: 056
|
Artifact
|
, : The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0. | |
Hasran Ogress
Arabian Nights
(C)
Collector #: 027
|
3/2 Creature - Ogre
|
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay . | |
Sandals of Abdallah
Arabian Nights
(U)
Collector #: 069
|
Artifact
|
, : Target creature gains islandwalk until end of turn. When that creature is put into a graveyard from the battlefield this turn, destroy Sandals of Abdallah. | |
Junun Efreet |
3/3 Creature - Efreet
|
Flying At the beginning of your upkeep, sacrifice Junun Efreet unless you pay . |
|
Cuombajj Witches
Arabian Nights
(C)
Collector #: 023
|
1/3 Creature - Human Wizard
|
: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice. | |
Unstable Mutation
Arabian Nights
(C)
Collector #: 022
|
Enchantment - Aura
|
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature. |
|
Desert Twister
Arabian Nights
(U)
Collector #: 046
|
Sorcery
|
Destroy target permanent. | |
Sindbad
Arabian Nights
(U)
Collector #: 021
|
1/1 Creature - Human
|
: Draw a card and reveal it. If it isn't a land card, discard it. | |
Bird Maiden
Arabian Nights
(C)
Collector #: 037
|
1/2 Creature - Human Bird
|
Flying | |
Desert
Arabian Nights
(C)
Collector #: 072
|
Land - Desert
|
: Add . : Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step. |
|
Desert Nomads
Arabian Nights
(C)
Collector #: 038
|
2/2 Creature - Human Nomad
|
Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts. |
|
Wyluli Wolf
Arabian Nights
(C)
Collector #: 055
|
1/1 Creature - Wolf
|
: Target creature gets +1/+1 until end of turn. | |
Giant Tortoise
Arabian Nights
(C)
Collector #: 015
|
1/1 Creature - Turtle
|
Giant Tortoise gets +0/+3 as long as it's untapped. | |
War Elephant
Arabian Nights
(C)
Collector #: 011
|
2/2 Creature - Elephant
|
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Erg Raiders
Arabian Nights
(C)
Collector #: 025
|
2/3 Creature - Human Warrior
|
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn. | |
Aladdin's Ring
Arabian Nights
(R)
Collector #: 057
|
Artifact
|
, : Aladdin's Ring deals 4 damage to any target. | |