MTG / Arabian Nights
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Juzam Djinn
Arabian Nights
(R)
Collector #: 029
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5/5 Creature - Djinn
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| At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. | |
- NM
- EX
- VG
- G
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City of Brass
Arabian Nights
(U)
Collector #: 071
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Land
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Whenever this land becomes tapped, it deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070
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Land
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- NM
- EX
- VG
- G
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Serendib Efreet
Arabian Nights
(R)
Collector #: 020
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3/4 Creature - Efreet
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Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Drop of Honey
Arabian Nights
(R)
Collector #: 047
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Enchantment
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At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. |
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- NM
- EX
- VG
- G
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Ali from Cairo
Arabian Nights
(R)
Collector #: 036
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0/1 Creature - Human
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| Damage that would reduce your life total to less than 1 reduces it to 1 instead. | |
- NM
- EX
- VG
- G
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Library of Alexandria
Arabian Nights
(U)
Collector #: 076
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Land
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- NM
- EX
- VG
- G
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Mountain
Arabian Nights
(L)
Collector #: 077
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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City in a Bottle
Arabian Nights
(R)
Collector #: 060
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Artifact
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Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. |
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- NM
- EX
- VG
- G
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Elephant Graveyard
Arabian Nights
(R)
Collector #: 074
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Land
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- NM
- EX
- VG
- G
| Khabal Ghoul |
1/1 Creature - Zombie
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| At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. | |
- NM
- EX
- VG
- G
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Desert
Arabian Nights
(C)
Collector #: 072
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Land - Desert
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- NM
- EX
- VG
- G
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Erhnam Djinn
Arabian Nights
(R)
Collector #: 048
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4/5 Creature - Djinn
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| At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
- NM
- EX
- VG
- G
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Old Man of the Sea
Arabian Nights
(R)
Collector #: 018
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2/3 Creature - Djinn
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You may choose not to untap Old Man of the Sea during your untap step. |
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- NM
- EX
- VG
- G
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Aladdin
Arabian Nights
(R)
Collector #: 034
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1/1 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Shahrazad
Arabian Nights
(R)
Collector #: 010
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Sorcery
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| Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up. | |
- NM
- EX
- VG
- G
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Oubliette
Arabian Nights
(C)
Collector #: 031
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Enchantment
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When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. |
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- NM
- EX
- VG
- G
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Sorceress Queen
Arabian Nights
(U)
Collector #: 032
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
| Dandan |
4/1 Creature - Fish
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Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. |
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- NM
- EX
- VG
- G
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Army of Allah
Arabian Nights
(C)
Collector #: 002
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Instant
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| Attacking creatures get +2/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Island of Wak-Wak
Arabian Nights
(R)
Collector #: 075
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Land
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- NM
- EX
- VG
- G
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Serendib Djinn
Arabian Nights
(R)
Collector #: 019
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5/6 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. |
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- NM
- EX
- VG
- G
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Kird Ape
Arabian Nights
(C)
Collector #: 040
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1/1 Creature - Ape
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| Kird Ape gets +1/+2 as long as you control a Forest. | |
- NM
- EX
- VG
- G
| Ring of Ma'ruf |
Artifact
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- NM
- EX
- VG
- G
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Ydwen Efreet
Arabian Nights
(R)
Collector #: 044
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3/6 Creature - Efreet
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| Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked. | |
- NM
- EX
- VG
- G
1 - 25 of 76 results