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Juzam Djinn
Arabian Nights
(R)
Collector #: 029
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5/5 Creature - Djinn
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At the beginning of your upkeep, Juzam Djinn deals 1 damage to you. | |
Erhnam Djinn
Arabian Nights
(R)
Collector #: 048
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4/5 Creature - Djinn
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At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
City of Brass
Arabian Nights
(U)
Collector #: 071
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Land
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Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. |
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Diamond Valley
Arabian Nights
(U)
Collector #: 073
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Land
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, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. | |
City in a Bottle
Arabian Nights
(R)
Collector #: 060
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Artifact
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Whenever a nontoken permanent from the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards from the Arabian Nights expansion. |
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Elephant Graveyard
Arabian Nights
(R)
Collector #: 074
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Land
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: Add . : Regenerate target Elephant. |
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Ali from Cairo
Arabian Nights
(R)
Collector #: 036
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0/1 Creature - Human
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Damage that would reduce your life total to less than 1 reduces it to 1 instead. | |
Serendib Efreet
Arabian Nights
(R)
Collector #: 020
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3/4 Creature - Efreet
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Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. |
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Drop of Honey
Arabian Nights
(R)
Collector #: 047
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Enchantment
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At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. |
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Shahrazad
Arabian Nights
(R)
Collector #: 010
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Sorcery
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Players play a Magic subgame, using their libraries as their decks. Each player who doesn’t win the subgame loses half their life, rounded up. | |
Island of Wak-Wak
Arabian Nights
(R)
Collector #: 075
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Land
|
: The power of target creature with flying becomes 0 until end of turn. | |
Serendib Djinn
Arabian Nights
(R)
Collector #: 019
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5/6 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you. When you control no lands, sacrifice Serendib Djinn. |
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Singing Tree
Arabian Nights
(R)
Collector #: 054
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0/3 Creature - Plant
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: Target attacking creature's power becomes 0 until end of turn. | |
Sorceress Queen
Arabian Nights
(U)
Collector #: 032
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1/1 Creature - Human Wizard
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: Target creature other than Sorceress Queen is 0/2 until end of turn. | |
Old Man of the Sea
Arabian Nights
(R)
Collector #: 018
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2/3 Creature - Djinn
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You may choose not to untap Old Man of the Sea during your untap step. : Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power. |
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Pyramids
Arabian Nights
(R)
Collector #: 067
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Artifact
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: Choose one — Destroy target Aura attached to a land; or the next time target land would be destroyed this turn, remove all damage marked on it instead. | |
Ifh-Biff Efreet |
3/3 Creature - Efreet
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: Ifh-Biff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability. | |
Kird Ape
Arabian Nights
(C)
Collector #: 040
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1/1 Creature - Ape
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Kird Ape gets +1/+2 as long as you control a Forest. | |
Bazaar of Baghdad
Arabian Nights
(U)
Collector #: 070
|
Land
|
: Draw two cards, then discard three cards. | |
Khabal Ghoul |
1/1 Creature - Zombie
|
At the beginning of each end step, put a +1/+1 counter on Khabal Ghoul for each creature put into a graveyard from the battlefield this turn. | |
Oubliette
Arabian Nights
(C)
Collector #: 031
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Enchantment
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When Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Oubliette leaves the battlefield, return the exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the exiled Aura cards to the battlefield under their owner's control attached to that permanent. |
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Dancing Scimitar
Arabian Nights
(R)
Collector #: 061
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1/5 Artifact Creature - Spirit
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Flying (This creature can't be blocked except by creatures with flying or reach.) | |
Mountain
Arabian Nights
(L)
Collector #: 077
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Basic Land - Mountain
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Rukh Egg
Arabian Nights
(C)
Collector #: 043
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0/3 Creature - Bird Egg
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When Rukh Egg is put into a graveyard from the battlefield, put a 4/4 red Bird creature token with flying onto the battlefield at the beginning of the next end step. | |
Dandan |
4/1 Creature - Fish
|
Dandan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandan. |
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