- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Llanowar Dead
Apocalypse
(C)
Collector #: 109
|
2/2 Creature - Zombie Elf
|
: Add . | |
Razorfin Hunter
Apocalypse
(C)
Collector #: 119
|
1/1 Creature - Merfolk Goblin
|
: Razorfin Hunter deals 1 damage to any target. | |
Temporal Spring
Apocalypse
(C)
Collector #: 125
|
Sorcery
|
Put target permanent on top of its owner's library. | |
Jungle Barrier
Apocalypse
(U)
Collector #: 106
|
2/6 Creature - Plant Wall
|
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. |
|
Whirlpool Drake
Apocalypse
(U)
Collector #: 034
|
2/2 Creature - Drake
|
Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards. |
|
Suppress
Apocalypse
(U)
Collector #: 052
|
Sorcery
|
Target player exiles all cards from their hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to their hand. | |
Soul Link
Apocalypse
(C)
Collector #: 120
|
Enchantment - Aura
|
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
|
Last Stand
Apocalypse
(R)
Collector #: 107
|
Sorcery
|
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. | |
Enlistment Officer
Apocalypse
(U)
Collector #: 009
|
2/3 Creature - Human Soldier
|
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. |
|
Gaea's Skyfolk
Apocalypse
(C)
Collector #: 101
|
2/2 Creature - Elf Merfolk
|
Flying | |
Suffocating Blast
Apocalypse
(R)
Collector #: 124
|
Instant
|
Counter target spell and Suffocating Blast deals 3 damage to target creature. | |
Ice Cave
Apocalypse
(R)
Collector #: 024
|
Enchantment
|
Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) | |
Diversionary Tactics
Apocalypse
(U)
Collector #: 007
|
Enchantment
|
Tap two untapped creatures you control: Tap target creature. | |
Aether Mutation
Apocalypse
(U)
Collector #: 091
|
Sorcery
|
Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. | |
Evasive Action
Apocalypse
(U)
Collector #: 023
|
Instant
|
Domain - Counter target spell unless its controller pays for each basic land type among lands you control. | |
Mind Extraction
Apocalypse
(C)
Collector #: 042
|
Sorcery
|
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature’s colors. |
|
Desolation Angel
Apocalypse
(R)
Collector #: 038
|
5/4 Creature - Angel
|
Kicker (You may pay an additional as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. |
|
Dragon Arch
Apocalypse
(U)
Collector #: 135
|
Artifact
|
, : You may put a multicolored creature card from your hand onto the battlefield. | |
Goblin Trenches
Apocalypse
(R)
Collector #: 104
|
Enchantment
|
, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. | |
Prophetic Bolt
Apocalypse
(R)
Collector #: 116
|
Instant
|
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. | |
Coalition Honor Guard
Apocalypse
(C)
Collector #: 003
|
2/4 Creature - Human Flagbearer
|
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able. | |
Wild Research
Apocalypse
(R)
Collector #: 072
|
Enchantment
|
: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. : Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. |
|
Powerstone Minefield
Apocalypse
(R)
Collector #: 115
|
Enchantment
|
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. | |
Haunted Angel
Apocalypse
(U)
Collector #: 012
|
3/3 Creature - Angel
|
Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. |
|
Gerrard Capashen
Apocalypse
(R)
Collector #: 011
|
3/4 Legendary Creature - Human Soldier
|
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. : Tap target creature. Activate this ability only if Gerrard Capashen is attacking. |
|