MTG / Apocalypse
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Overgrown Estate
Apocalypse
(R)
Collector #: 113
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Enchantment
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| Sacrifice a land: You gain 3 life. | |
- NM
- EX
- VG
- G
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Squee's Embrace
Apocalypse
(C)
Collector #: 122
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Sylvan Messenger
Apocalypse
(U)
Collector #: 087
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2/2 Creature - Elf
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Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. |
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- NM
- EX
- VG
- G
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Gaea's Skyfolk
Apocalypse
(C)
Collector #: 101
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2/2 Creature - Elf Merfolk
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| Flying | |
- NM
- EX
- VG
- G
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Anavolver
Apocalypse
(R)
Collector #: 075
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3/3 Creature - Volver
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Kicker If Anavolver was kicked with its If Anavolver was kicked with its |
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- NM
- EX
- VG
- G
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Soul Link
Apocalypse
(C)
Collector #: 120
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
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- NM
- EX
- VG
- G
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Suffocating Blast
Apocalypse
(R)
Collector #: 124
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Instant
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| Counter target spell and Suffocating Blast deals 3 damage to target creature. | |
- NM
- EX
- VG
- G
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Haunted Angel
Apocalypse
(U)
Collector #: 012
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3/3 Creature - Angel
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Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Rakavolver
Apocalypse
(R)
Collector #: 068
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2/2 Creature - Volver
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Kicker If Rakavolver was kicked with its If Rakavolver was kicked with its |
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- NM
- EX
- VG
- G
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Last Stand
Apocalypse
(R)
Collector #: 107
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Sorcery
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| Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. | |
- NM
- EX
- VG
- G
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Goblin Legionnaire
Apocalypse
(C)
Collector #: 103
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2/2 Creature - Goblin Soldier
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- NM
- EX
- VG
- G
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Kavu Mauler
Apocalypse
(R)
Collector #: 080
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4/4 Creature - Kavu
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Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. |
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- NM
- EX
- VG
- G
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Mind Extraction
Apocalypse
(C)
Collector #: 042
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature’s colors. |
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- NM
- EX
- VG
- G
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Quicksilver Dagger
Apocalypse
(C)
Collector #: 118
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Evasive Action
Apocalypse
(U)
Collector #: 023
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Instant
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Domain - Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Grave Defiler
Apocalypse
(U)
Collector #: 040
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2/1 Creature - Zombie
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When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Index
Apocalypse
(C)
Collector #: 025
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Sorcery
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| Look at the top five cards of your library, then put them back in any order. | |
- NM
- EX
- VG
- G
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Cetavolver
Apocalypse
(R)
Collector #: 021
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1/1 Creature - Volver
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Kicker If Cetavolver was kicked with its If Cetavolver was kicked with its |
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- NM
- EX
- VG
- G
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False Dawn
Apocalypse
(R)
Collector #: 010
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Sorcery
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Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color. Draw a card. |
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- NM
- EX
- VG
- G
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Jungle Barrier
Apocalypse
(U)
Collector #: 106
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2/6 Creature - Plant Wall
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Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Divine Light
Apocalypse
(C)
Collector #: 008
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Sorcery
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| Prevent all damage that would be dealt this turn to creatures you control. | |
- NM
- EX
- VG
- G
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Minotaur Illusionist
Apocalypse
(U)
Collector #: 111
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3/4 Creature - Minotaur Wizard
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- NM
- EX
- VG
- G
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Bloodfire Colossus
Apocalypse
(R)
Collector #: 055
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6/6 Creature - Giant
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- NM
- EX
- VG
- G
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Desolation Giant
Apocalypse
(R)
Collector #: 059
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3/3 Creature - Giant
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Kicker When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. |
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- NM
- EX
- VG
- G
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Illusion // Reality
Apocalypse
(U)
Collector #: 129
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Instant
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Illusion: Target spell or permanent becomes the color of your choice until end of turn. ----- Reality: Destroy target artifact. |
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- NM
- EX
- VG
- G
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