MTG / Apocalypse
126 - 143 of 143 results
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Angelfire Crusader
Apocalypse
(C)
Collector #: 001
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2/3 Creature - Human Soldier Knight
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- NM
- EX
- VG
- G
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Enlistment Officer
Apocalypse
(U)
Collector #: 009
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2/3 Creature - Human Soldier
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First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. |
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- NM
- EX
- VG
- G
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Glade Gnarr
Apocalypse
(C)
Collector #: 078
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4/4 Creature - Beast
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| Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Kavu Howler
Apocalypse
(U)
Collector #: 079
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4/5 Creature - Kavu
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| When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. | |
- NM
- EX
- VG
- G
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Last Caress
Apocalypse
(C)
Collector #: 041
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Sorcery
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Target player loses 1 life and you gain 1 life. Draw a card. |
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- NM
- EX
- VG
- G
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Martyrs' Tomb
Apocalypse
(U)
Collector #: 110
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Enchantment
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| Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. | |
- NM
- EX
- VG
- G
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Raka Sanctuary
Apocalypse
(U)
Collector #: 067
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Enchantment
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| At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. | |
- NM
- EX
- VG
- G
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Tahngarth's Glare
Apocalypse
(C)
Collector #: 070
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Sorcery
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| Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. | |
- NM
- EX
- VG
- G
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Zombie Boa
Apocalypse
(C)
Collector #: 054
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3/3 Creature - Zombie Snake
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- NM
- EX
- VG
- G
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Bloodfire Kavu
Apocalypse
(U)
Collector #: 058
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2/2 Creature - Kavu
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- NM
- EX
- VG
- G
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Flowstone Charger
Apocalypse
(U)
Collector #: 099
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2/5 Creature - Beast
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| Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. | |
- NM
- EX
- VG
- G
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Illuminate
Apocalypse
(U)
Collector #: 063
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Sorcery
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Kicker Illuminate deals X damage to target creature. If Illuminate was kicked with its |
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- NM
- EX
- VG
- G
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Manacles of Decay
Apocalypse
(C)
Collector #: 014
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack. |
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- NM
- EX
- VG
- G
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Strength of Night
Apocalypse
(C)
Collector #: 086
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Instant
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Kicker Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Bog Gnarr
Apocalypse
(C)
Collector #: 076
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2/2 Creature - Beast
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| Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Quagmire Druid
Apocalypse
(C)
Collector #: 051
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2/2 Creature - Zombie Druid
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- NM
- EX
- VG
- G
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Ana Disciple
Apocalypse
(C)
Collector #: 073
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Minotaur Tactician
Apocalypse
(C)
Collector #: 065
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1/1 Creature - Minotaur
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Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. |
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- NM
- EX
- VG
- G
126 - 143 of 143 results