MTG / Apocalypse
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Haunted Angel
Apocalypse
(U)
Collector #: 012
FOIL
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3/3 Creature - Angel
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Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Standard Bearer
Apocalypse
(C)
Collector #: 018
FOIL
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1/1 Creature - Human Flagbearer
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| Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer. | |
- NM
- EX
- VG
- G
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Desolation Giant
Apocalypse
(R)
Collector #: 059
FOIL
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3/3 Creature - Giant
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Kicker When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. |
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- NM
- EX
- VG
- G
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Sylvan Messenger
Apocalypse
(U)
Collector #: 087
FOIL
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2/2 Creature - Elf
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Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. |
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- NM
- EX
- VG
- G
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Goblin Trenches
Apocalypse
(R)
Collector #: 104
FOIL
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Enchantment
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- NM
- EX
- VG
- G
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Kavu Mauler
Apocalypse
(R)
Collector #: 080
FOIL
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4/4 Creature - Kavu
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Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. |
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- NM
- EX
- VG
- G
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Mind Extraction
Apocalypse
(C)
Collector #: 042
FOIL
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Sorcery
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As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature’s colors. |
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- NM
- EX
- VG
- G
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Penumbra Wurm
Apocalypse
(R)
Collector #: 084
FOIL
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6/6 Creature - Wurm
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Trample When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield. |
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- NM
- EX
- VG
- G
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Razorfin Hunter
Apocalypse
(C)
Collector #: 119
FOIL
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1/1 Creature - Merfolk Goblin
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- NM
- EX
- VG
- G
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Squee's Embrace
Apocalypse
(C)
Collector #: 122
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Powerstone Minefield
Apocalypse
(R)
Collector #: 115
FOIL
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Enchantment
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| Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. | |
- NM
- EX
- VG
- G
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Dodecapod
Apocalypse
(U)
Collector #: 134
FOIL
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3/3 Artifact Creature - Golem
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| If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. | |
- NM
- EX
- VG
- G
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Guided Passage
Apocalypse
(R)
Collector #: 105
FOIL
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Sorcery
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| Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Necravolver
Apocalypse
(R)
Collector #: 046
FOIL
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2/2 Creature - Volver
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Kicker If Necravolver was kicked with its If Necravolver was kicked with its |
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- NM
- EX
- VG
- G
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Whirlpool Rider
Apocalypse
(C)
Collector #: 035
FOIL
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1/1 Creature - Merfolk
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| When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. | |
- NM
- EX
- VG
- G
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Fervent Charge
Apocalypse
(R)
Collector #: 098
FOIL
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Enchantment
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| Whenever a creature you control attacks, it gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Whirlpool Drake
Apocalypse
(U)
Collector #: 034
FOIL
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2/2 Creature - Drake
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Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards. |
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- NM
- EX
- VG
- G
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Coalition Honor Guard
Apocalypse
(C)
Collector #: 003
FOIL
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2/4 Creature - Human Flagbearer
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| While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. | |
- NM
- EX
- VG
- G
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Planar Despair
Apocalypse
(R)
Collector #: 050
FOIL
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Sorcery
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| Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. | |
- NM
- EX
- VG
- G
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Llanowar Dead
Apocalypse
(C)
Collector #: 109
FOIL
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2/2 Creature - Zombie Elf
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- NM
- EX
- VG
- G
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Suppress
Apocalypse
(U)
Collector #: 052
FOIL
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Sorcery
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| Target player exiles all cards from their hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to their hand. | |
- NM
- EX
- VG
- G
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Gerrard's Verdict
Apocalypse
(U)
Collector #: 102
FOIL
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Sorcery
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| Target player discards two cards. You gain 3 life for each land card discarded this way. | |
- NM
- EX
- VG
- G
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Enlistment Officer
Apocalypse
(U)
Collector #: 009
FOIL
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2/3 Creature - Human Soldier
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First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. |
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- NM
- EX
- VG
- G
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Shimmering Mirage
Apocalypse
(C)
Collector #: 030
FOIL
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Instant
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Target land becomes the basic land type of your choice until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Soul Link
Apocalypse
(C)
Collector #: 120
FOIL
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Enchantment - Aura
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Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
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- NM
- EX
- VG
- G
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