MTG / Alpha
176 - 200 of 294 results
Refine search:
|
Green Ward
Alpha
(U)
Collector #: 020
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward. |
|
- NM
- EX
- VG
- G
|
Guardian Angel
Alpha
(C)
Collector #: 021
|
Instant
|
|
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay |
|
- NM
- EX
- VG
- G
|
Helm of Chatzuk
Alpha
(R)
Collector #: 246
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Icy Manipulator
Alpha
(U)
Collector #: 248
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Illusionary Mask
Alpha
(R)
Collector #: 249
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Instill Energy
Alpha
(U)
Collector #: 202
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature can attack as though it had haste. |
|
- NM
- EX
- VG
- G
|
Ironclaw Orcs
Alpha
(C)
Collector #: 159
|
2/2 Creature - Orc
|
| Ironclaw Orcs can't block a creature with power 2 or greater. | |
- NM
- EX
- VG
- G
|
Island Sanctuary
Alpha
(R)
Collector #: 025
|
Enchantment
|
| If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. | |
- NM
- EX
- VG
- G
|
Jade Monolith
Alpha
(R)
Collector #: 252
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Juggernaut
Alpha
(U)
Collector #: 255
|
5/3 Artifact Creature - Juggernaut
|
|
This creature attacks each combat if able. This creature can’t be blocked by Walls. |
|
- NM
- EX
- VG
- G
|
Kormus Bell
Alpha
(R)
Collector #: 256
|
Artifact
|
| All Swamps are 1/1 black creatures that are still lands. | |
- NM
- EX
- VG
- G
|
Library of Leng
Alpha
(U)
Collector #: 257
|
Artifact
|
|
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard. |
|
- NM
- EX
- VG
- G
|
Lich
Alpha
(R)
Collector #: 113
|
Enchantment
|
|
As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. |
|
- NM
- EX
- VG
- G
|
Living Artifact
Alpha
(R)
Collector #: 208
|
Enchantment - Aura
|
|
Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. |
|
- NM
- EX
- VG
- G
|
Living Lands
Alpha
(R)
Collector #: 209
|
Enchantment
|
| All Forests are 1/1 creatures that are still lands. | |
- NM
- EX
- VG
- G
|
Living Wall
Alpha
(U)
Collector #: 258
|
0/6 Artifact Creature - Wall
|
|
Defender |
|
- NM
- EX
- VG
- G
|
Llanowar Elves
Alpha
(C)
Collector #: 210
|
1/1 Creature - Elf Druid
|
|
|
|
- NM
- EX
- VG
- G
|
Lord of Atlantis
Alpha
(R)
Collector #: 062
|
2/2 Creature - Merfolk
|
| Other Merfolk get +1/+1 and have islandwalk. | |
- NM
- EX
- VG
- G
|
Lord of the Pit
Alpha
(R)
Collector #: 114
|
7/7 Creature - Demon
|
|
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. |
|
- NM
- EX
- VG
- G
|
Jade Statue
Alpha
(U)
Collector #: 253
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
176 - 200 of 294 results