MTG / Alpha
126 - 150 of 294 results
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Healing Salve
Alpha
(C)
Collector #: 022
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Instant
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| Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to any target this turn. | |
- NM
- EX
- VG
- G
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Pearled Unicorn
Alpha
(C)
Collector #: 030
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2/2 Creature - Unicorn
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- NM
- EX
- VG
- G
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Sea Serpent
Alpha
(C)
Collector #: 076
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5/5 Creature - Serpent
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Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. |
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- NM
- EX
- VG
- G
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Samite Healer
Alpha
(C)
Collector #: 037
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Circle of Protection: Blue
Alpha
(C)
Collector #: 010
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Enchantment
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- NM
- EX
- VG
- G
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Guardian Angel
Alpha
(C)
Collector #: 021
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Instant
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Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay |
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- NM
- EX
- VG
- G
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Phantasmal Terrain
Alpha
(C)
Collector #: 068
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Enchantment - Aura
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Enchant land As Phantasmal Terrain enters the battlefield, choose a basic land type. Enchanted land is the chosen type. |
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- NM
- EX
- VG
- G
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Ancestral Recall
Alpha
(R)
Collector #: 047
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Instant
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| Target player draws three cards. | |
- NM
- EX
- VG
- G
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Animate Dead
Alpha
(U)
Collector #: 092
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Enchantment - Aura
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Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
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Animate Wall
Alpha
(R)
Collector #: 001
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Enchantment - Aura
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Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Ankh of Mishra
Alpha
(R)
Collector #: 230
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Artifact
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| Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Aspect of Wolf
Alpha
(R)
Collector #: 184
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Enchantment - Aura
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Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up. |
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- NM
- EX
- VG
- G
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Black Lotus
Alpha
(R)
Collector #: 232
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Artifact
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- NM
- EX
- VG
- G
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Black Vise
Alpha
(U)
Collector #: 233
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Artifact
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As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player’s upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4. |
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- NM
- EX
- VG
- G
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Black Ward
Alpha
(U)
Collector #: 005
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Enchantment - Aura
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Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
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- NM
- EX
- VG
- G
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Blue Elemental Blast
Alpha
(C)
Collector #: 049
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Instant
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| Choose one - Counter target red spell; or destroy target red permanent. | |
- NM
- EX
- VG
- G
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Braingeyser
Alpha
(R)
Collector #: 050
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Sorcery
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| Target player draws X cards. | |
- NM
- EX
- VG
- G
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Power Leak
Alpha
(C)
Collector #: 071
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Enchantment - Aura
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Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way. |
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- NM
- EX
- VG
- G
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Death Ward
Alpha
(C)
Collector #: 017
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Instant
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| Regenerate target creature. | |
- NM
- EX
- VG
- G
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Birds of Paradise
Alpha
(R)
Collector #: 186
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0/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
126 - 150 of 294 results