MTG / Alpha
226 - 250 of 294 results
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Natural Selection
Alpha
(R)
Collector #: 212
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Instant
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| Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle. | |
- NM
- EX
- VG
- G
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Nether Shadow
Alpha
(R)
Collector #: 116
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1/1 Creature - Spirit
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Haste At the beginning of your upkeep, if Nether Shadow is in your graveyard with three or more creature cards above it, you may put Nether Shadow onto the battlefield. |
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- NM
- EX
- VG
- G
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Nevinyrral's Disk
Alpha
(R)
Collector #: 266
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Artifact
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Nevinyrral's Disk enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Obsianus Golem
Alpha
(U)
Collector #: 267
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4/6 Artifact Creature - Golem
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- NM
- EX
- VG
- G
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Orcish Oriflamme
Alpha
(U)
Collector #: 166
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Enchantment
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| Attacking creatures you control get +1/+0. | |
- NM
- EX
- VG
- G
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Phantasmal Forces
Alpha
(U)
Collector #: 067
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4/1 Creature - Illusion
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Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay |
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- NM
- EX
- VG
- G
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Phantom Monster
Alpha
(U)
Collector #: 069
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3/3 Creature - Illusion
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| Flying | |
- NM
- EX
- VG
- G
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Pirate Ship
Alpha
(R)
Collector #: 070
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4/3 Creature - Human Pirate
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Pirate Ship can't attack unless defending player controls an Island. When you control no Islands, sacrifice Pirate Ship. |
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- NM
- EX
- VG
- G
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Power Surge
Alpha
(R)
Collector #: 167
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Enchantment
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| At the beginning of each player’s upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. | |
- NM
- EX
- VG
- G
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Prodigal Sorcerer
Alpha
(C)
Collector #: 073
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1/1 Creature - Human Wizard Sorcerer
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- NM
- EX
- VG
- G
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Reverse Damage
Alpha
(R)
Collector #: 035
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Instant
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| The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. | |
- NM
- EX
- VG
- G
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Roc of Kher Ridges
Alpha
(R)
Collector #: 170
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3/3 Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
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Rock Hydra
Alpha
(R)
Collector #: 171
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0/0 Creature - Hydra
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Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. |
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- NM
- EX
- VG
- G
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Rod of Ruin
Alpha
(U)
Collector #: 268
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Artifact
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- NM
- EX
- VG
- G
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Scavenging Ghoul
Alpha
(U)
Collector #: 126
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2/2 Creature - Zombie
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At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature put into a graveyard from the battlefield this turn. Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul. |
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- NM
- EX
- VG
- G
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Mox Sapphire
Alpha
(R)
Collector #: 265
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Artifact
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- NM
- EX
- VG
- G
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Raging River
Alpha
(R)
Collector #: 168
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Enchantment
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| Whenever one or more creatures you control attack, each defending player divides all creatures without flying they control into a “left” pile and a “right” pile. Then, for each attacking creature you control, choose “left” or “right.” That creature can’t be blocked this combat except by creatures with flying and creatures in a pile with the chosen label. | |
- NM
- EX
- VG
- G
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Righteousness
Alpha
(R)
Collector #: 036
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Instant
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| Target blocking creature gets +7/+7 until end of turn. | |
- NM
- EX
- VG
- G
226 - 250 of 294 results