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Gaea's Liege
Alpha
(R)
Collector #: 196
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*/* Creature - Avatar
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As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. : Target land becomes a Forest until Gaea's Liege leaves the battlefield. |
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Gauntlet of Might
Alpha
(R)
Collector #: 244
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Artifact
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Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional . |
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Helm of Chatzuk
Alpha
(R)
Collector #: 246
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Artifact
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, : Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Howling Mine
Alpha
(R)
Collector #: 247
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Artifact
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At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
Illusionary Mask
Alpha
(R)
Collector #: 249
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Artifact
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: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery. | |
Island Sanctuary
Alpha
(R)
Collector #: 025
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Enchantment
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If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. | |
Jade Monolith
Alpha
(R)
Collector #: 252
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Artifact
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: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead. | |
Jayemdae Tome
Alpha
(R)
Collector #: 254
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Artifact
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, : Draw a card. | |
Juggernaut
Alpha
(U)
Collector #: 255
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5/3 Artifact Creature - Juggernaut
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Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. |
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Keldon Warlord
Alpha
(U)
Collector #: 160
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*/* Creature - Human Barbarian
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Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control. | |
Kormus Bell
Alpha
(R)
Collector #: 256
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Artifact
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All Swamps are 1/1 black creatures that are still lands. | |
Lich
Alpha
(R)
Collector #: 113
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Enchantment
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As Lich enters the battlefield, you lose life equal to your life total. You don't lose the game for having 0 or less life. If you would gain life, draw that many cards instead. Whenever you're dealt damage, sacrifice that many nontoken permanents. If you can't, you lose the game. When Lich is put into a graveyard from the battlefield, you lose the game. |
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Lightning Bolt
Alpha
(C)
Collector #: 161
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Instant
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Lightning Bolt deals 3 damage to any target. | |
Living Artifact
Alpha
(R)
Collector #: 208
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Enchantment - Aura
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Enchant artifact Whenever you're dealt damage, put that many vitality counters on Living Artifact. At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life. |
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Living Lands
Alpha
(R)
Collector #: 209
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Enchantment
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All Forests are 1/1 creatures that are still lands. | |
Llanowar Elves
Alpha
(C)
Collector #: 210
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1/1 Creature - Elf Druid
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: Add to your mana pool. | |
Lord of Atlantis
Alpha
(R)
Collector #: 062
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2/2 Creature - Merfolk
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Other Merfolk get +1/+1 and have islandwalk. | |
Lord of the Pit
Alpha
(R)
Collector #: 114
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7/7 Creature - Demon
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Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. |
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Goblin King
Alpha
(R)
Collector #: 154
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2/2 Creature - Goblin
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Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.) | |