MTG / Standard Format
6801 - 6825 of 10000 results
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Temple of Malice
Universes Beyond: Doctor Who
(R)
Collector #: 0317
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Land
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Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. |
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- NM
- EX
- VG
- G
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Temple of Mystery
Foundations
(R)
Collector #: 0702
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Land
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This land enters tapped. When this land enters, scry 1. |
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- NM
- EX
- VG
- G
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Temple of Plenty
Murders at Karlov Manor Commander Decks
(R)
Collector #: 0304
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Land
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Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. |
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- NM
- EX
- VG
- G
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Warmaker Gunship (0339 - Extended Art)
Edge of Eternities Variants
(R)
Collector #: 0339
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4/3 Artifact - Spacecraft
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When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) (6+) Flying |
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- NM
- EX
- VG
- G
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Angel Token
Adventures in the Forgotten Realms
(S)
Collector #: 001
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3/3 Token Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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Applied Geometry
Secrets of Strixhaven
(R)
Collector #: 0172
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Sorcery
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| Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it. | |
- NM
- EX
- VG
- G
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Bottomless Pool // Locker Room
Duskmourn: House of Horror
(U)
Collector #: 0043
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Enchantment - Room
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(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) Bottomless Pool When you unlock this door, return up to one target creature to its owner's hand. Locker Room Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Careening Mine Cart
The Lost Caverns of Ixalan
(U)
Collector #: 0247
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3/3 Artifact - Vehicle
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Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with " Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Cemetery Recruitment
Eldritch Moon
(C)
Collector #: 083
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Sorcery
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| Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card. | |
- NM
- EX
- VG
- G
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Cenote Scout
The Lost Caverns of Ixalan
(U)
Collector #: 0178
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1/1 Creature - Merfolk Scout
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| When Cenote Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) | |
- NM
- EX
- VG
- G
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Disruptor of Currents (0303 - Showcase)
Lorwyn Eclipsed Variants
(R)
Collector #: 0303
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3/3 Creature - Merfolk Wizard
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Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for When this creature enters, return up to one other target nonland permanent to its owner's hand. |
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- NM
- EX
- VG
- G
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Dwynen's Elite
Foundations
(C)
Collector #: 0218
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2/2 Creature - Elf Warrior
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| When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token. | |
- NM
- EX
- VG
- G
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Fin Fang Foom
Marvel Super Heroes
(R)
Collector #: 0129
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3/5 Legendary Creature - Alien Dragon Villain
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Flying Whenever you cast an instant or sorcery spell that targets an artifact or land, copy that spell. You may choose new targets for the copy. Put two +1/+1 counters on Fin Fang Foom. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Glamer Gifter
Lorwyn Eclipsed
(U)
Collector #: 0049
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1/2 Creature - Faerie Wizard
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Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types. |
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- NM
- EX
- VG
- G
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Gremlin Tamer
Duskmourn: House of Horror
(U)
Collector #: 0215
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2/2 Creature - Human Scout
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| Eerie - Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token. | |
- NM
- EX
- VG
- G
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Gristle Glutton
Lorwyn Eclipsed
(C)
Collector #: 0144
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1/3 Creature - Goblin Scout
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- NM
- EX
- VG
- G
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Kain, Traitorous Dragoon
Final Fantasy
(R)
Collector #: 0105
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2/4 Legendary Creature - Human Knight
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Jump - During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life. |
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- NM
- EX
- VG
- G
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Keeper of the Quiet Hour
Reality Fracture
(C)
Collector #: 0171
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3/2 Artifact Creature - Chimera
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| When this creature enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[-1]: Surveil 1" and "[-3]: Draw a card.") | |
- NM
- EX
- VG
- G
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Kellan Joins Up
Outlaws of Thunder Junction
(R)
Collector #: 0212
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Legendary Enchantment
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When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.) Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Let's Play a Game
Duskmourn: House of Horror
(U)
Collector #: 0105
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Sorcery
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Delirium - Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
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- NM
- EX
- VG
- G
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Memories Returning
Final Fantasy
(R)
Collector #: 0063
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Sorcery
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Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback |
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- NM
- EX
- VG
- G
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Negate
Teenage Mutant Ninja Turtles
(C)
Collector #: 0047
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Neglected Manor
Duskmourn: House of Horror
(C)
Collector #: 0264
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Land
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Neglected Manor enters tapped unless a player has 13 or less life. |
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- NM
- EX
- VG
- G
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Rattleback Apothecary
Outlaws of Thunder Junction
(U)
Collector #: 0100
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3/2 Creature - Gorgon Warlock
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Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
6801 - 6825 of 10000 results