MTG / Pioneer Format
7926 - 7950 of 10000 results
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Smoldering Marsh
The Lord of the Rings: Tales of Middle-earth Commander Decks
(R)
Collector #: 0332
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Land - Swamp Mountain
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( Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Smoldering Marsh
Edge of Eternities Commander Decks
(R)
Collector #: 0182
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Land - Swamp Mountain
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Zameck Guildmage
Gatecrash
(U)
Collector #: 209
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2/2 Creature - Elf Wizard
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- NM
- EX
- VG
- G
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Bard's Company
The Hobbit
(R)
Collector #: 0146
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2/3 Creature - Human Citizen
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You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) |
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- NM
- EX
- VG
- G
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Quakebringer (Borderless)
Kaldheim Variants
(M)
Collector #: 297
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5/4 Creature - Giant Berserker
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Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell |
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- NM
- EX
- VG
- G
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Dawn's Truce (Prerelease Foil)
Promotional
(R)
Collector #: 0009
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Instant
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Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
| Underworld Dreams (DCI Foil) |
Enchantment
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| Whenever an opponent draws a card, this enchantment deals 1 damage to that player. | |
- NM
- EX
- VG
- G
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Castle Ardenvale
Tarkir: Dragonstorm Commander Decks
(R)
Collector #: 0346
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Land
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This land enters tapped unless you control a Plains. |
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- NM
- EX
- VG
- G
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Clifftop Retreat
Bloomburrow Commander Decks
(R)
Collector #: 0300
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Land
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Clifftop Retreat enters tapped unless you control a Mountain or a Plains. |
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- NM
- EX
- VG
- G
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Deadeye Quartermaster
Ixalan
(U)
Collector #: 050
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2/2 Creature - Human Pirate
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| When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Excalibur II
Final Fantasy
(R)
Collector #: 0257
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Legendary Artifact - Equipment
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Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip |
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- NM
- EX
- VG
- G
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Kiora, the Rising Tide
Foundations
(R)
Collector #: 0045
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3/2 Legendary Creature - Merfolk Noble
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When Kiora enters, draw two cards, then discard two cards. Threshold - Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token. |
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- NM
- EX
- VG
- G
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Thief of Sanity
Guilds of Ravnica
(R)
Collector #: 205
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2/2 Creature - Specter
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Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. For as long as that card remains exiled, you may look at it, you may cast it, and you may spend mana as though it were mana of any type to cast that spell. |
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- NM
- EX
- VG
- G
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Bloodghast (2351 - Non-Foil)
Secret Lair
(R)
Collector #: 2351
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2/1 Creature - Vampire Spirit
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This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall - Whenever a land you control enters, you may return this card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Cultivator Colossus (Extended Art)
Innistrad: Crimson Vow Variants
(M)
Collector #: 386
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*/* Creature - Plant Beast
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Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. |
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- NM
- EX
- VG
- G
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Stonecoil Serpent (1226 - Non-Foil)
Secret Lair
(R)
Collector #: 1226
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0/0 Artifact Creature - Snake
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Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Sunken Hollow
Starter Commander Decks
(R)
Collector #: 322
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Land - Island Swamp
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( Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Vampire Demon Token
The Lost Caverns of Ixalan
(S)
Collector #: 0015
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4/3 Token Creature - Vampire Demon
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| Flying | |
- NM
- EX
- VG
- G
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Fog (2667 - Non-Foil)
Secret Lair
(R)
Collector #: 2667
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Narset, Parter of Veils (0076 - Borderless)
Bloomburrow Commander Decks Variants
(R)
Collector #: 0076
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Otherworldly Gaze
Innistrad: Double Feature
(C)
Collector #: 067
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Instant
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Surveil 3. Flashback |
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- NM
- EX
- VG
- G
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Emberheart Challenger (0315 - Showcase)
Bloomburrow Variants
(R)
Collector #: 0315
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2/2 Creature - Mouse Warrior
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Haste Prowess Valiant - Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. |
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- NM
- EX
- VG
- G
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Command Tower (270)
Universes Beyond: Warhammer 40,000
(C)
Collector #: 270
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Land
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- NM
- EX
- VG
- G
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Clearwater Pathway (Prerelease Foil)
Promotional
(R)
Collector #: 260
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Land
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Back Murkwater Pathway Land |
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- NM
- EX
- VG
- G
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Esper Origins (Prerelease Foil)
Promotional
(R)
Collector #: 0185
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Sorcery
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Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback Back Summon: Esper Maduin Enchantment Creature - Saga Elemental (As this saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Reveal the top card of your library. If it's a permanent card, put it into your hand. II - Add III - Other creatures you control get +2/+2 and gain trample until end of turn. 4/4 |
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- NM
- EX
- VG
- G
7926 - 7950 of 10000 results