MTG / Pioneer Format Format
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Zameck Guildmage
Gatecrash
(U)
Collector #: 209
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2/2 Creature - Elf Wizard
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- NM
- EX
- VG
- G
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Cryptbreaker
Aetherdrift Commander Decks
(R)
Collector #: 0041
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1/1 Creature - Zombie
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Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint
Outlaws of Thunder Junction
(R)
Collector #: 0215
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Rampage of the Clans
Ravnica Allegiance
(R)
Collector #: 134
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Instant
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| Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green centaur creature token. | |
- NM
- EX
- VG
- G
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Reclaim
Exodus
(C)
Collector #: 120
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Instant
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| Put target card from your graveyard on top of your library. | |
- NM
- EX
- VG
- G
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The Kingpin of Crime (0374 - Borderless)
Marvel Super Heroes Variants
(R)
Collector #: 0374
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
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Blossoming Defense
Kaladesh
(U)
Collector #: 146
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Instant
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| Target creature you control gets +2/+2 and gains hexproof until end of turn. | |
- NM
- EX
- VG
- G
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Fraying Sanity (0019)
Wilds of Eldraine Enchanting Tales
(R)
Collector #: 0019
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Enchantment - Aura Curse
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Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn. |
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- NM
- EX
- VG
- G
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Kastral, the Windcrested
Bloomburrow
(R)
Collector #: 0221
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4/5 Legendary Creature - Bird Scout
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Flying Whenever one or more Birds you control deal combat damage to a player, choose one -
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- NM
- EX
- VG
- G
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Radiant Fountain
2015 Core Set
(C)
Collector #: 245
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Land
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When Radiant Fountain enters the battlefield, you gain 2 life. |
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- NM
- EX
- VG
- G
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Ilysian Caryatid
Theros Beyond Death
(C)
Collector #: 174
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1/1 Creature - Plant
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- NM
- EX
- VG
- G
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Sulfur Falls
Edge of Eternities Commander Decks
(R)
Collector #: 0184
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Land
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This land enters tapped unless you control an Island or a Mountain |
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- NM
- EX
- VG
- G
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This Town Ain't Big Enough
Outlaws of Thunder Junction
(U)
Collector #: 0074
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Instant
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This spell costs Return up to two target nonland permanents to their owner's hands. |
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- NM
- EX
- VG
- G
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Arboreal Grazer
War of the Spark
(C)
Collector #: 149
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0/3 Creature - Beast
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Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. |
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- NM
- EX
- VG
- G
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Meticulous Commons
Reality Fracture
(C)
Collector #: 0184
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Land
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This land enters tapped unless you control a planeswalker. |
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- NM
- EX
- VG
- G
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Reckless Lackey
Outlaws of Thunder Junction
(C)
Collector #: 0140
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1/2 Creature - Goblin Pirate
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First strike, haste |
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- NM
- EX
- VG
- G
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Ruric Thar, Biomagus
Reality Fracture
(U)
Collector #: 0219
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4/6 Legendary Creature - Ogre Crab Wizard
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Flying Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) Whenever Ruric Thar becomes the target of a spell or ability an opponent controls, draw a card. |
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- NM
- EX
- VG
- G
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Stingerquill Annex
Reality Fracture
(C)
Collector #: 0190
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Land
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This land enters tapped unless you control a planeswalker. |
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- NM
- EX
- VG
- G
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Priest of Ancient Lore
Adventures in the Forgotten Realms
(C)
Collector #: 035
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2/1 Creature - Dwarf Cleric
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| When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. | |
- NM
- EX
- VG
- G
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Ashaya, Soul of the Wild (Promo Pack)
Promo Pack
(M)
Collector #: 179
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Legendary Creature - Elemental
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Ashaya’s power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) |
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- NM
- EX
- VG
- G
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Elenda, the Dusk Rose (Foil Etched)
Double Masters 2022 Variants
(M)
Collector #: 491
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1/1 Legendary Creature - Vampire Knight
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Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power. |
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- NM
- EX
- VG
- G
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Elesh Norn (Prerelease Foil)
Promotional
(M)
Collector #: 0012
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3/5 Legendary Creature - Phyrexian Praetor
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Vigilance Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay Back The Argent Etchings (As this Saga enters and after your draw step, add a lore counter.) I: Incubate 2 five times, then transform all Incubator tokens you control. II: Creatures you control get +1/+1 and gain double strike until end of turn. III: Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up). |
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- NM
- EX
- VG
- G
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God-Eternal Oketra (Prerelease Foil)
Promotional
(M)
Collector #: 016
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3/6 Legendary Creature - Zombie God
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Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. |
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- NM
- EX
- VG
- G
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Lost Jitte (0053 - Showcase)
Outlaws of Thunder Junction The Big Score
(M)
Collector #: 0053
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Legendary Artifact - Equipment
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Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte. Remove a charge counter from Lost Jitte: Choose one -
Equip |
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- NM
- EX
- VG
- G
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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