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Resolute Reinforcements
Dominaria United
(U)
Collector #: 029
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1/1 Creature - Human Soldier
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Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. |
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Drogskol Reinforcements
Innistrad: Crimson Vow Commander Decks
(R)
Collector #: 005
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2/2 Creature - Spirit Soldier
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all combat damage that would be dealt to Spirits you control. |
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Ral's Reinforcements
March of the Machine
(C)
Collector #: 0158
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Sorcery
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Create two 1/1 blue and red Elemental creature tokens. | |
Grey Host Reinforcements
The Lord of the Rings: Tales of Middle-earth Commander Decks
(R)
Collector #: 0014
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1/1 Creature - Spirit Soldier
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Flying, ward When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. |
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Heroic Reinforcements
Universes Beyond: Fallout
(U)
Collector #: 0218
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Sorcery
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Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. | |
Grey Host Reinforcements (0416 - Scroll Showcase) |
1/1 Creature - Spirit Soldier
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Flying, ward When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. |
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Dwarven Reinforcements
Kaldheim
(C)
Collector #: 134
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Sorcery
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Create two 2/1 red Dwarf Berserker creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
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Timely Reinforcements
2012 Core Set
(U)
Collector #: 040
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Sorcery
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If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. | |
Reinforcements (No Orc) |
Instant
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Put up to three target creature cards from your graveyard on top of your library. | |
Reinforcements (Orc) |
Instant
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Put up to three target creature cards from your graveyard on top of your library. | |
Grey Host Reinforcements (Extended Art) |
1/1 Creature - Spirit Soldier
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Flying, ward When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. |
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Timely Reinforcements
Mystery Booster/The List
(U)
Collector #: 040
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Sorcery
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If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens. | |
Heroic Reinforcements
Core Set 2019
(U)
Collector #: 217
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Sorcery
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Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.) | |
Heroic Reinforcements
Phyrexia: All Will Be One Commander Decks
(U)
Collector #: 118
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Sorcery
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Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. | |
Heroic Reinforcements
Double Masters 2022
(U)
Collector #: 226
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Sorcery
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Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. | |
Allied Reinforcements
Oath of the Gatewatch
(U)
Collector #: 015
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Sorcery
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Put two 2/2 white Knight Ally creature tokens onto the battlefield. | |
Reinforcements
Coldsnap Theme Decks
(C)
Collector #: 12b
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Instant
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Put up to three target creature cards from your graveyard on top of your library. | |
Resolute Reinforcements (Promo Pack)
Promo Pack
(U)
Collector #: 430
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1/1 Creature - Human Soldier
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Flash When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token. |
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Drogskol Reinforcements (Extended Art)
Innistrad: Crimson Vow Commander Decks Variants
(R)
Collector #: 043
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2/2 Creature - Spirit Soldier
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all combat damage that would be dealt to Spirits you control. |
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