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Retreat to Coralhelm (407 - Foil)
Secret Lair
(R)
Collector #: 407
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, choose one -
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Coralhelm Commander
Rise of the Eldrazi
(R)
Collector #: 057
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2/2 Creature - Merfolk Soldier
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Level up (: Put a level counter on this. Level up only as a sorcery.) 2/2 LEVEL 2-3: Flying 3/3 LEVEL 4+: Flying Other Merfolk creatures you control get +1/+1. 4/4 |
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Coralhelm Commander
The Lost Caverns of Ixalan Commander Decks
(R)
Collector #: 0148
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2/2 Creature - Merfolk Soldier
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Level up (: Put a level counter on this. Level up only as a sorcery.) 2/2 LEVEL 2-3: Flying 3/3 LEVEL 4+: Flying Other Merfolk creatures you control get +1/+1. 4/4 |
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Coralhelm Guide
Battle for Zendikar
(C)
Collector #: 074
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2/1 Creature - Merfolk Scout Ally
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: Target creature can't be blocked this turn. | |
Coralhelm Chronicler
Zendikar Rising
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Coralhelm Chronicler (Extended Art)
Zendikar Rising Variants
(R)
Collector #: 327
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Coralhelm Guide
Battlebond
(C)
Collector #: 116
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2/1 Creature - Merfolk Scout Ally
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: Target creature can't be blocked this turn. | |
Coralhelm Chronicler (Promo Pack)
Promo Pack
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Coralhelm Chronicler (Prerelease Foil)
Promotional
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Coralhelm Guide
Masters 25
(C)
Collector #: 049
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2/1 Creature - Merfolk Scout Ally
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: Target creature can't be blocked this turn. | |
Coralhelm Guide
Mystery Booster/The List
(C)
Collector #: 116
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2/1 Creature - Merfolk Scout Ally
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: Target creature can’t be blocked this turn. | |
Retreat to Coralhelm
Battle for Zendikar
(U)
Collector #: 082
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Enchantment
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Landfall -- Whenever a land enters the battlefield under your control, choose one -
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Retreat to Coralhelm (407 - Non-Foil)
Secret Lair
(R)
Collector #: 407
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, choose one -
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Retreat to Coralhelm
Mystery Booster/The List
(U)
Collector #: 082
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Enchantment
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Landfall - Whenever a land enters the battlefield under your control, choose one -
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