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Retreat to Coralhelm (407 - Foil)
Secret Lair (R)
Collector #: 407
2 U
Enchantment
Landfall - Whenever a land enters the battlefield under your control, choose one -
  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $4.99
  • 1 available @ $3.99
  • $3.49
    Out of stock.
  • $2.50
    Out of stock.
Coralhelm Commander
Rise of the Eldrazi (R)
Collector #: 057
U U
2/2 Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
2/2
LEVEL 2-3: Flying
3/3
LEVEL 4+: Flying
Other Merfolk creatures you control get +1/+1.
4/4
  • NM
  • EX
  • VG
  • G
  • $0.69
    Out of stock.
  • 5 available @ $0.55
  • $0.48
    Out of stock.
  • $0.35
    Out of stock.
Coralhelm Commander
U U
2/2 Creature - Merfolk Soldier
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
2/2
LEVEL 2-3: Flying
3/3
LEVEL 4+: Flying
Other Merfolk creatures you control get +1/+1.
4/4
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Coralhelm Guide
Battle for Zendikar (C)
Collector #: 074
1 U
2/1 Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
  • NM
  • EX
  • VG
  • G
  • 14 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Coralhelm Chronicler
Zendikar Rising (R)
Collector #: 054
2 U
2/2 Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Coralhelm Chronicler (Extended Art)
2 U
2/2 Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Coralhelm Guide
Battlebond (C)
Collector #: 116
1 U
2/1 Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Coralhelm Chronicler (Promo Pack)
Promo Pack (R)
Collector #: 054
2 U
2/2 Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Coralhelm Chronicler (Prerelease Foil)
Promotional (R)
Collector #: 054
2 U
2/2 Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
  • NM
  • EX
  • VG
  • G
  • 7 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Coralhelm Guide
Masters 25 (C)
Collector #: 049
1 U
2/1 Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
  • NM
  • EX
  • VG
  • G
  • 16 available @ $0.35
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Coralhelm Guide
1 U
2/1 Creature - Merfolk Scout Ally
{4}{U}: Target creature can’t be blocked this turn.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • 1 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Retreat to Coralhelm
Battle for Zendikar (U)
Collector #: 082
2 U
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one -
  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • NM
  • EX
  • VG
  • G
  • $1.29
    Out of stock.
  • $1.03
    Out of stock.
  • $0.90
    Out of stock.
  • $0.65
    Out of stock.
Retreat to Coralhelm (407 - Non-Foil)
Secret Lair (R)
Collector #: 407
2 U
Enchantment
Landfall - Whenever a land enters the battlefield under your control, choose one -
  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • NM
  • EX
  • VG
  • G
  • $7.49
    Out of stock.
  • $5.99
    Out of stock.
  • $5.24
    Out of stock.
  • $3.75
    Out of stock.
Retreat to Coralhelm
2 U
Enchantment
Landfall - Whenever a land enters the battlefield under your control, choose one -
  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
  • NM
  • EX
  • VG
  • G
  • $6.49
    Out of stock.
  • $5.19
    Out of stock.
  • $4.54
    Out of stock.
  • $3.25
    Out of stock.
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