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Dance of the Tumbleweeds
Outlaws of Thunder Junction
(C)
Collector #: 0160
FOIL
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Sorcery
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Spree (Choose one or more additional costs.) + - Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. + - Create an X/X green Elemental creature token, where X is the number of lands you control. |
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Last Chance (Borderless)
Dominaria Remastered Variants
(M)
Collector #: 435
FOIL
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Valorous Stance
Universes Beyond: Fallout
(U)
Collector #: 0174
FOIL
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Instant
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Choose one -
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Last Chance (Retro Frame)
Dominaria Remastered Variants
(M)
Collector #: 325
FOIL
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Sorcery
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Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Space Marine Devastator (Surge Foil)
Universes Beyond: Warhammer 40,000
(R)
Collector #: 014
FOIL
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3/3 Creature - Astartes Warrior
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Squad 2 (As an additional cost to cast this spell you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon - When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment. |
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Gallia of the Endless Dance
Theros Beyond Death
(R)
Collector #: 217
FOIL
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2/2 Legendary Creature - Satyr
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Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. |
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The Space Family Goblinson (Galaxy Foil)
Unfinity
(U)
Collector #: 465
FOIL
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1/1 Legendary Creature - Goblin Guest
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The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson. |
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Vance's Blasting Cannons
Ixalan
(R)
Collector #: 173
FOIL
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Legendary Enchantment
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At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons. ----Transform---- Spitfire Bastion Legendary Land (Transforms from Vance's Blasting Cannons.) : Add to your mana pool. , : Spitfire Bastion deals 3 damage to any target. |
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Valorous Stance (0702 - Surge Foil)
Universes Beyond: Fallout
(U)
Collector #: 0702
FOIL
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Instant
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Choose one -
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Gallia of the Endless Dance (Extended Art)
Theros Beyond Death Variants
(R)
Collector #: 338
FOIL
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2/2 Legendary Creature - Satyr
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Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. |
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Another Chance
The Lost Caverns of Ixalan
(C)
Collector #: 0090
FOIL
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Instant
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You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) | |
Space Marine Scout (Surge Foil)
Universes Beyond: Warhammer 40,000
(U)
Collector #: 015
FOIL
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2/1 Creature - Astartes Scout
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First strike, vigilance Concealed Position - When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. |
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Captain Ripley Vance
Commander Masters
(U)
Collector #: 0209
FOIL
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3/2 Legendary Creature - Human Pirate
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Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target. | |
Valorous Stance
Fate Reforged
(U)
Collector #: 028
FOIL
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Instant
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Choose one-
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Dance of the Skywise
Dragons of Tarkir
(U)
Collector #: 050
FOIL
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Instant
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Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. | |
Join the Dance (Promo Pack)
Promo Pack
(U)
Collector #: 391
FOIL
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Sorcery
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Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Leave // Chance
Hour of Devastation
(R)
Collector #: 153
FOIL
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/
Instant - Sorcery
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Return any number of target permanents you own to your hand. ---- Chance - Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards. |
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Chance Encounter
Modern Horizons 2
(R)
Collector #: 277
FOIL
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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Dance with Devils
Shadows Over Innistrad
(U)
Collector #: 150
FOIL
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Instant
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Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to any target." | |
Gallia of the Endless Dance (Promo Pack)
Promo Pack
(R)
Collector #: 217
FOIL
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2/2 Legendary Creature - Satyr
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Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards. |
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Chance Encounter
Odyssey
(R)
Collector #: 182
FOIL
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Enchantment
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Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game. |
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Chance for Glory
Guilds of Ravnica
(M)
Collector #: 159
FOIL
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Instant
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Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Slip Through Space
Oath of the Gatewatch
(C)
Collector #: 047
FOIL
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Sorcery
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Devoid (This card has no color.) Target creature can't be blocked this turn. Draw a card. |
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Dance of the Manse
Throne of Eldraine
(R)
Collector #: 186
FOIL
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Sorcery
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Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types. | |
Captivating Glance
Lorwyn
(U)
Collector #: 055
FOIL
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Enchantment - Aura
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Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.) |
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