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Wheel of Fortune
3rd Edition
(R)
Collector #: 185
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Sorcery
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| Each player discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Wheel of Fortune
Unlimited
(R)
Collector #: 184
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Sorcery
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| Each player discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Final Fortune
Mirage
(R)
Collector #: 173
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Wheel of Fortune (Not Tournament Legal)
Magic 30th Anniversary Edition
(R)
Collector #: 0179
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Sorcery
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| Each player discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Final Fortune (1956 - Non-Foil)
Secret Lair
(R)
Collector #: 1956
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Wheel of Fortune (Not Tournament Legal)
Collectors Ed Intl
(R)
Collector #: 184
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Sorcery
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| Each player discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Final Fortune
6th Edition
(R)
Collector #: 175
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Wheel of Fortune (Not Tournament Legal)
Collectors Ed
(R)
Collector #: 184
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Sorcery
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| Each player discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Final Fortune (1956 - Foil)
Secret Lair
(R)
Collector #: 1956
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Final Fortune
7th Edition
(R)
Collector #: 182
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Fortune Teller's Talent
Bloomburrow Commander Decks
(R)
Collector #: 0014
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library at any time. As long as you've cast a spell this turn, you may play cards from the top of your library. Spells you cast from anywhere other than your hand cost |
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- NM
- EX
- VG
- G
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Reversal of Fortune
Fifth Dawn
(R)
Collector #: 077
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Sorcery
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| Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost. | |
- NM
- EX
- VG
- G
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Final Fortune (Seattle 1998 (Ben Rubin - Sideboard) - Not Tournament Legal)
World Championships
(R)
Collector #: 174
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Cait Sith, Fortune Teller
Final Fantasy Commander Decks
(R)
Collector #: 0054
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3/3 Legendary Artifact Creature - Cat Moogle
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| Lucky Slots - At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. | |
- NM
- EX
- VG
- G
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Change of Fortune
Innistrad: Crimson Vow
(R)
Collector #: 150
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Sorcery
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| Discard your hand, then draw a card for each card you've discarded this turn. | |
- NM
- EX
- VG
- G
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Cait Sith, Fortune Teller (0151 - Extended Art)
Final Fantasy Commander Decks Variants
(R)
Collector #: 0151
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3/3 Legendary Artifact Creature - Cat Moogle
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| Lucky Slots - At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value. | |
- NM
- EX
- VG
- G
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Yusri, Fortune's Flame
Modern Horizons 2
(R)
Collector #: 218
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2/3 Legendary Creature - Efreet
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Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. |
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- NM
- EX
- VG
- G
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Change of Fortune (Extended Art)
Innistrad: Crimson Vow Variants
(R)
Collector #: 375
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Sorcery
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| Discard your hand, then draw a card for each card you've discarded this turn. | |
- NM
- EX
- VG
- G
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Yusri, Fortune's Flame (Bundle Foil)
Promotional
(R)
Collector #: 492
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2/3 Legendary Creature - Efreet
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Flying Whenever Yusri, Fortune's Flame attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Fortune Thief
Time Spiral
(R)
Collector #: 156
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0/1 Creature - Human Rogue
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Damage that would reduce your life total to less than 1 reduces it to 1 instead. Morph |
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- NM
- EX
- VG
- G
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Soldier of Fortune
Alliances
(U)
Collector #: 080
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1/1 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Fortune Teller (4/5/6)
Unfinity
(C)
Collector #: 212
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Artifact - Attraction
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| Visit - Scry 1. | |
- NM
- EX
- VG
- G
| Wheel of Fortune (Judge Foil) |
Sorcery
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| Each player discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
1 - 25 of 57 results