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Change of Plans
Streets of New Capenna Commander Decks
(R)
Collector #: 024
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Instant
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| Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) | |
- NM
- EX
- VG
- G
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Winds of Change
Legends
(U)
Collector #: 172
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Winds of Change
Mystery Booster 2
(U)
Collector #: 0201
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Winds of Change
Marvel Eternal-Legal
(M)
Collector #: 0030
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Winds of Change
4th Edition
(R)
Collector #: 232
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Lord of Change
Universes Beyond: Warhammer 40,000
(R)
Collector #: 024
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6/6 Creature - Demon
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Flying, ward Architect of Deception - When Lord of Change enters the battlefield, draw three cards. |
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- NM
- EX
- VG
- G
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Chance for Glory
Guilds of Ravnica
(M)
Collector #: 159
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Instant
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| Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Last Chance (Borderless)
Dominaria Remastered Variants
(M)
Collector #: 435
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Winds of Change
5th Edition
(R)
Collector #: 275
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Last Chance (Retro Frame)
Dominaria Remastered Variants
(M)
Collector #: 325
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Winds of Change (1128 - Foil)
Secret Lair
(R)
Collector #: 1128
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Last Chance
Portal
(R)
Collector #: 136
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Change of Fortune
Innistrad: Crimson Vow
(R)
Collector #: 150
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Sorcery
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| Discard your hand, then draw a card for each card you've discarded this turn. | |
- NM
- EX
- VG
- G
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Azorius Chancery (Borderless)
Double Masters 2022 Variants
(U)
Collector #: 400
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Land
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Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Second Chance
Urza's Legacy
(R)
Collector #: 041
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Enchantment
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| At the beginning of your upkeep, if you have 5 or less life, sacrifice Second Chance and take an extra turn after this one. | |
- NM
- EX
- VG
- G
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Winds of Change
Portal
(R)
Collector #: 156
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Azorius Chancery
Dissension
(C)
Collector #: 170
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Land
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Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Quintorius, History Chaser (0007 - Borderless)
Secrets of Strixhaven Commander Decks Variants
(M)
Collector #: 0007
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Legendary Planeswalker - Quintorius
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Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. [+1]: You may discard a card. If you do, draw two cards, then mill a card. [-4]: Spirits you control gain double strike and vigilance until end of turn. Quintorius, History Chaser can be your commander. |
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- NM
- EX
- VG
- G
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Last Chance
Dominaria Remastered
(M)
Collector #: 127
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Winds of Change (1128 - Non-Foil)
Secret Lair
(R)
Collector #: 1128
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Sorcery
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| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
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Last Chance (405 - Foil)
Secret Lair
(R)
Collector #: 405
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Casey Jones, Back Alley Brute
Teenage Mutant Ninja Turtles Eternal-Legal
(R)
Collector #: 0022
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4/2 Legendary Creature - Human Berserker
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Menace Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature. Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent. |
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- NM
- EX
- VG
- G
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Channel (Foil Etched - 113 - JPN Alternate Art)
Strixhaven Mystical Archive JPN
(M)
Collector #: 113
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Sorcery
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Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add |
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- NM
- EX
- VG
- G
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Change of Plans (Extended Art)
Streets of New Capenna Commander Decks Variants
(R)
Collector #: 125
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Instant
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| Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased out permanents and anything attached to them as though they don't exist until their controller's next turn.) | |
- NM
- EX
- VG
- G
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