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Adaptive Omnitool
Aetherdrift Commander Decks
(R)
Collector #: 0016
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Artifact - Equipment
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Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Adaptive Omnitool (0032 - Extended Art)
Aetherdrift Commander Decks Variants
(R)
Collector #: 0032
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Artifact - Equipment
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Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Adaptive Automaton
The Brothers' War Retro Artifacts
(R)
Collector #: 001
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Adaptive Automaton
2012 Core Set
(R)
Collector #: 201
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Adaptive Automaton (Schematic Art)
The Brothers' War Retro Artifacts
(R)
Collector #: 064
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Adaptive Automaton
Explorers of Ixalan
(R)
Collector #: 042
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Darwin, Adaptive Mutant
Marvel Super Heroes Eternal-Legal
(U)
Collector #: 0718
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2/1 Legendary Creature - Mutant Hero
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Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Darwin: He gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy him.) |
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- NM
- EX
- VG
- G
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Adaptive Automaton (1109 - Non-Foil)
Secret Lair
(R)
Collector #: 1109
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
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Adaptive Sporesinger
Phyrexia: All Will Be One
(C)
Collector #: 157
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2/2 Creature - Phyrexian Druid
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Vigilance When Adaptive Sporesinger enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Adaptive Training Post
Tarkir: Dragonstorm Commander Decks
(R)
Collector #: 0018
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Artifact
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Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Adaptive Training Post (0058 - Extended Art)
Tarkir: Dragonstorm Commander Decks Variants
(R)
Collector #: 0058
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Artifact
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Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Evolving Adaptive
Phyrexia: All Will Be One
(U)
Collector #: 167
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0/0 Creature - Phyrexian Warrior
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Evolving Adaptive enters the battlefield with an oil counter on it. Evolving Adaptive gets +1/+1 for each oil counter on it. Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than Evolving Adaptive, put an oil counter on Evolving Adaptive. |
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- NM
- EX
- VG
- G
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Adaptive Snapjaw
Gatecrash
(C)
Collector #: 113
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6/2 Creature - Lizard Beast
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| Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Adaptive Gemguard
The Lost Caverns of Ixalan
(C)
Collector #: 0003
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3/3 Artifact Creature - Gnome
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| Tap two untapped artifact and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery. | |
- NM
- EX
- VG
- G
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Adaptive Shimmerer
Ikoria: Lair of Behemoths
(C)
Collector #: 001
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0/0 Creature - Insect
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Flash Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Adaptive Automaton
Double Masters
(R)
Collector #: 231
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1 |
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- NM
- EX
- VG
- G
1 - 17 of 17 results