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Emergence Zone
War of the Spark
(U)
Collector #: 245
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Land
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: Add . , , Sacrifice Emergence Zone: You may cast spells this turn as though they had flash. |
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Squirming Emergence
The Lost Caverns of Ixalan
(R)
Collector #: 0241
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Sorcery
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Fathomless descent - Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. | |
Emergent Ultimatum (Extended Art)
Ikoria: Lair of Behemoths Variants
(R)
Collector #: 333
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Sorcery
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Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. | |
Emergency Powers
Ravnica Allegiance
(M)
Collector #: 169
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Instant
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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Vat Emergence
Phyrexia: All Will Be One
(U)
Collector #: 112
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Sorcery
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Put target creature card from a graveyard onto the battlefield under your control. Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
Squirming Emergence (0386 - Extended Art)
The Lost Caverns of Ixalan Variants
(R)
Collector #: 0386
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Sorcery
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Fathomless descent - Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. | |
Emergent Woodwurm (Extended Art)
March of the Machine Commander Decks Variants
(R)
Collector #: 0124
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4/4 Creature - Wurm
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Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Curie, Emergent Intelligence (0374 - Extended Art)
Universes Beyond: Fallout Variants
(R)
Collector #: 0374
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1/3 Legendary Artifact Creature - Robot
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Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." |
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Curie, Emergent Intelligence
Universes Beyond: Fallout
(R)
Collector #: 0030
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1/3 Legendary Artifact Creature - Robot
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Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power. , Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power." |
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Emergent Ultimatum (Promo Pack)
Promo Pack
(R)
Collector #: 185
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Sorcery
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Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. | |
Emergent Sequence
Strixhaven: School of Mages
(U)
Collector #: 129
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Sorcery
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn. | |
Emergency Weld
The Brothers' War
(C)
Collector #: 093
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Sorcery
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Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token. | |
Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. : Surveil 1 |
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Squirming Emergence (Promo Pack)
Promo Pack
(R)
Collector #: 0241
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Sorcery
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Fathomless descent - Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. | |
Mighty Emergence
Shards of Alara
(U)
Collector #: 137
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Enchantment
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Whenever a creature with power 5 or greater enters the battlefield under your control, you may put two +1/+1 counters on it. | |
Natural Emergence
Planeshift
(R)
Collector #: 117
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Enchantment
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When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands. |
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Harmonious Emergence
Kamigawa: Neon Dynasty
(C)
Collector #: 190
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Enchantment - Aura
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Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
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Emergent Growth
Ixalan
(U)
Collector #: 188
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Sorcery
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Target creature gets +5/+5 until end of turn and must be blocked this turn if able. | |
Crackling Emergence
Kamigawa: Neon Dynasty
(C)
Collector #: 136
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Enchantment - Aura
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Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroy, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
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Squirming Emergence (Prerelease Foil)
Promotional
(R)
Collector #: 0241
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Sorcery
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Fathomless descent - Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard. | |
Emergent Ultimatum
Ikoria: Lair of Behemoths
(R)
Collector #: 185
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Sorcery
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Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. | |
Emergent Woodwurm
March of the Machine Commander Decks
(R)
Collector #: 0037
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4/4 Creature - Wurm
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Backup 3 (When this creature enters the battlefield, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. |
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Emergency Powers (Prerelease Foil)
Promotional
(M)
Collector #: 169
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Instant
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum - If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield. |
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Emergent Ultimatum (Prerelease Foil)
Promotional
(R)
Collector #: 185
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Sorcery
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Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum. | |