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Summoner's Pact
Time Spiral Remastered
(R)
Collector #: 234
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Instant
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Summoner's Pact
Masters 25
(R)
Collector #: 189
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Instant
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Search your library for a green creature card, reveal it, put it into your hand, then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Summoner's Pact
Future Sight
(R)
Collector #: 139
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Instant
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Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Summoner's Pact
Modern Masters
(R)
Collector #: 164
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Instant
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Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. |
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Tilonalli's Summoner (Promo Pack)
Promo Pack
(R)
Collector #: 121
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1/1 Creature - Human Shaman
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay . If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. |
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Cyclone Summoner (Promo Pack)
Promo Pack
(R)
Collector #: 052
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7/7 Creature - Giant Wizard
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When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hand except Giants, Wizards, and lands. | |